Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/DeviceProfileEditor.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

49 lines
914 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceProfileEditor : ModuleRules
{
public DeviceProfileEditor(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/UnrealEd/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/DeviceProfileEditor/Private",
"Editor/DeviceProfileEditor/Private/DetailsPanel"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"LevelEditor",
"UnrealEd",
"WorkspaceMenuStructure",
"PropertyEditor",
"SourceControl",
"TargetPlatform",
"DesktopPlatform",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"PropertyEditor",
}
);
}
}