Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/StaticMeshComponentDetails.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

22 lines
625 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "DetailCustomizationsPrivatePCH.h"
#include "StaticMeshComponentDetails.h"
#define LOCTEXT_NAMESPACE "StaticMeshComponentDetails"
TSharedRef<IDetailCustomization> FStaticMeshComponentDetails::MakeInstance()
{
return MakeShareable( new FStaticMeshComponentDetails );
}
void FStaticMeshComponentDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
{
// Create a category so this is displayed early in the properties
DetailBuilder.EditCategory( "StaticMesh", FText::GetEmpty(), ECategoryPriority::Important);
}
#undef LOCTEXT_NAMESPACE