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UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE) This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText. [CL 2399803 by Jamie Dale in Main branch]
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "DetailCustomizationsPrivatePCH.h"
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#include "SkeletonNotifyDetails.h"
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#define LOCTEXT_NAMESPACE "SkeletonNotifyDetails"
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TSharedRef<IDetailCustomization> FSkeletonNotifyDetails::MakeInstance()
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{
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return MakeShareable( new FSkeletonNotifyDetails );
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}
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void FSkeletonNotifyDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
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{
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IDetailCategoryBuilder& Category = DetailBuilder.EditCategory("Skeleton Notify", LOCTEXT("SkeletonNotifyCategoryName", "Skeleton Notify") );
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const FSlateFontInfo DetailFontInfo = IDetailLayoutBuilder::GetDetailFont();
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Category.AddProperty("Name").DisplayName( LOCTEXT("SkeletonNotifyName", "Notify Name") );
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TSharedPtr<IPropertyHandle> InPropertyHandle = DetailBuilder.GetProperty("AnimationNames");
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TArray< TWeakObjectPtr<UObject> > SelectedObjects = DetailBuilder.GetDetailsView().GetSelectedObjects();
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UEditorSkeletonNotifyObj* EdObj = NULL;
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for(int i = 0; i < SelectedObjects.Num(); ++i)
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{
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UObject* Obj = SelectedObjects[0].Get();
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EdObj = Cast<UEditorSkeletonNotifyObj>(Obj);
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if(EdObj)
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{
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break;
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}
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}
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if(EdObj)
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{
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Category.AddCustomRow(LOCTEXT("AnimationsLabel","Animations"))
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.NameContent()
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[
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SNew(STextBlock)
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.ToolTipText(LOCTEXT("Animations_Tooltip", "List of animations that reference this notify"))
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.Text( LOCTEXT("AnimationsLabel","Animations") )
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.Font( DetailFontInfo )
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]
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.ValueContent()
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[
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SNew(SListView<TSharedPtr<FString>>)
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.ListItemsSource(&EdObj->AnimationNames)
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.OnGenerateRow(this, &FSkeletonNotifyDetails::MakeAnimationRow)
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];
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}
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}
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TSharedRef< ITableRow > FSkeletonNotifyDetails::MakeAnimationRow( TSharedPtr<FString> Item, const TSharedRef< STableViewBase >& OwnerTable )
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{
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return SNew(STableRow<TSharedPtr<FString>>, OwnerTable)
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[
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SNew(STextBlock).Text(FText::FromString(*Item.Get()))
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];
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}
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#undef LOCTEXT_NAMESPACE
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