Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/NavLinkStructCustomization.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

23 lines
756 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class FNavLinkStructCustomization : public IPropertyTypeCustomization
{
public:
// IPropertyTypeCustomization interface
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
public:
/**
* Creates a new instance.
*
* @return A new struct customization for Keys.
*/
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
};