Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/KeyStructCustomization.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

38 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Implements a details panel customization for FKey structures.
*/
class FKeyStructCustomization
: public IPropertyTypeCustomization
{
public:
// IPropertyTypeCustomization interface
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override { };
public:
/**
* Creates a new instance.
*
* @return A new struct customization for Keys.
*/
static TSharedRef<IPropertyTypeCustomization> MakeInstance( );
private:
/** Gets the current Key being edited. */
FKey GetCurrentKey() const;
/** Updates the property when a new key is selected. */
void OnKeyChanged(TSharedPtr<FKey> SelectedKey);
/** Holds a handle to the property being edited. */
TSharedPtr<IPropertyHandle> PropertyHandle;
};