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Added Interval details customization, prerequisite for new foliage UI [CL 2439365 by Dmitriy Dyomin in Main branch]
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Implements a details panel customization for numeric TInterval structures.
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*/
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template <typename NumericType>
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class FIntervalStructCustomization : public IPropertyTypeCustomization
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{
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public:
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FIntervalStructCustomization()
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: bIsUsingSlider(false) {}
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public:
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// IPropertyTypeCustomization interface
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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public:
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/**
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* Creates a new instance.
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*
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* @return A new struct customization for Guids.
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*/
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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protected:
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/**
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* Gets the value for the provided property handle
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*
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* @param ValueWeakPtr Handle to the property to get the value from
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* @return The value or unset if it could not be accessed
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*/
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TOptional<NumericType> OnGetValue(TWeakPtr<IPropertyHandle> ValueWeakPtr) const;
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/**
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* Called when the value is committed from the property editor
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*
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* @param NewValue The new value of the property
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* @param CommitType How the value was committed (unused)
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* @param HandleWeakPtr Handle to the property that the new value is for
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*/
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void OnValueCommitted(NumericType NewValue, ETextCommit::Type CommitType, TWeakPtr<IPropertyHandle> HandleWeakPtr);
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/**
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* Called when the value is changed in the property editor
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*
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* @param NewValue The new value of the property
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* @param HandleWeakPtr Handle to the property that the new value is for
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*/
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void OnValueChanged(NumericType NewValue, TWeakPtr<IPropertyHandle> HandleWeakPtr);
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/**
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* Called when a value starts to be changed by a slider
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*/
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void OnBeginSliderMovement();
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/**
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* Called when a value stops being changed by a slider
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*
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* @param NewValue The new value of the property
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*/
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void OnEndSliderMovement(NumericType NewValue);
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/**
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* Determines if the spin box is enabled on a numeric value widget
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*
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* @return Whether the spin box should be enabled.
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*/
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bool ShouldAllowSpin() const;
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// Cached shared pointers to properties that we are managing
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TSharedPtr<IPropertyHandle> MinValueHandle;
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TSharedPtr<IPropertyHandle> MaxValueHandle;
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// Min and max allowed values from the metadata
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TOptional<NumericType> MinAllowedValue;
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TOptional<NumericType> MaxAllowedValue;
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// Flags whether the slider is being moved at the moment on any of our widgets
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bool bIsUsingSlider;
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};
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