Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/HierarchicalSimplificationCustomizations.cpp
Lina Halper aa83d79c41 #HLOD
- Added min number of actors to merge

[CL 2523337 by Lina Halper in Main branch]
2015-04-23 16:58:01 -04:00

66 lines
2.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "DetailCustomizationsPrivatePCH.h"
#include "HierarchicalSimplificationCustomizations.h"
#include "Developer/MeshUtilities/Public/MeshUtilities.h"
#include "GameFramework/WorldSettings.h"
TSharedRef<IPropertyTypeCustomization> FHierarchicalSimplificationCustomizations::MakeInstance()
{
return MakeShareable( new FHierarchicalSimplificationCustomizations );
}
void FHierarchicalSimplificationCustomizations::CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
HeaderRow.
NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
[
StructPropertyHandle->CreatePropertyValueWidget()
];
}
void FHierarchicalSimplificationCustomizations::CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
uint32 NumChildren;
StructPropertyHandle->GetNumChildren( NumChildren );
TMap<FName, TSharedPtr< IPropertyHandle > > PropertyHandles;
for( uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex )
{
TSharedRef<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle( ChildIndex ).ToSharedRef();
const FName PropertyName = ChildHandle->GetProperty()->GetFName();
PropertyHandles.Add(PropertyName, ChildHandle);
}
TSharedPtr< IPropertyHandle > SimplifyMeshPropertyHandle = PropertyHandles.FindChecked(GET_MEMBER_NAME_CHECKED(FHierarchicalSimplification, bSimplifyMesh));
IDetailPropertyRow& SimplifyMeshRow = ChildBuilder.AddChildProperty(SimplifyMeshPropertyHandle.ToSharedRef());
SimplifyMeshRow.Visibility(TAttribute<EVisibility>(this, &FHierarchicalSimplificationCustomizations::IsSimplifyMeshVisible));
for( auto Iter(PropertyHandles.CreateConstIterator()); Iter; ++Iter )
{
if (Iter.Value() != SimplifyMeshPropertyHandle)
{
ChildBuilder.AddChildProperty(Iter.Value().ToSharedRef());
}
}
}
EVisibility FHierarchicalSimplificationCustomizations::IsSimplifyMeshVisible() const
{
IMeshUtilities& MeshUtilities = FModuleManager::Get().LoadModuleChecked<IMeshUtilities>("MeshUtilities");
if (MeshUtilities.GetMeshMergingInterface() != nullptr)
{
return EVisibility::Visible;
}
return EVisibility::Hidden;
}