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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Implements a details view customization for the FFilePath structure.
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*/
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class FFilePathStructCustomization
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: public IPropertyTypeCustomization
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{
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public:
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/**
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* Creates an instance of this class.
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*
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* @return The new instance.
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*/
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static TSharedRef<IPropertyTypeCustomization> MakeInstance( )
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{
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return MakeShareable(new FFilePathStructCustomization());
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}
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public:
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// IPropertyTypeCustomization interface
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virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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private:
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/** Callback for getting the selected path in the picker widget. */
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FString HandleFilePathPickerFilePath( ) const;
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/** Callback for picking a file in the file path picker. */
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void HandleFilePathPickerPathPicked( const FString& PickedPath );
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private:
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/** Pointer to the string that will be seet when changing the path */
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TSharedPtr<IPropertyHandle> PathStringProperty;
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};
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