Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/AudioSettingsDetails.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

19 lines
589 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "DetailCustomizationsPrivatePCH.h"
#include "AudioSettingsDetails.h"
#include "Runtime/Engine/Classes/Sound/AudioSettings.h"
TSharedRef<IDetailCustomization> FAudioSettingsDetails::MakeInstance()
{
return MakeShareable(new FAudioSettingsDetails);
}
void FAudioSettingsDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
if (!GetDefault<UEditorExperimentalSettings>()->bShowAudioStreamingOptions)
{
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAudioSettings, MaximumConcurrentStreams));
}
}