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On mac, window activation is not guaranteed syncronously when a window is created, thus any code that opened a window, then immediately opened some focus-sensitive operation, may fail. I've fixed up three of the most common cases (SAssetView::ItemScrolledIntoView, STextEntryPopup and STextComboPopup) so they register an active tick to focus the widget when the window gains focus (optionally controllable from the .AutoFocus() argument) This addresses UE-12929. [CL 2521062 by Andrew Rodham in Main branch]
449 lines
16 KiB
C++
449 lines
16 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "DetailCustomizationsPrivatePCH.h"
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#include "AnimationTransitionGraph.h"
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#include "AnimGraphDefinitions.h"
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#include "AnimGraphNode_TransitionResult.h"
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#include "AnimStateConduitNode.h"
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#include "AnimStateNodeBase.h"
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#include "AnimStateTransitionNode.h"
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#include "AnimTransitionNodeDetails.h"
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#include "KismetEditorUtilities.h"
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#include "SKismetLinearExpression.h"
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#include "STextEntryPopup.h"
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#include "SExpandableArea.h"
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#include "BlueprintEditorUtils.h"
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#define LOCTEXT_NAMESPACE "FAnimStateNodeDetails"
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/////////////////////////////////////////////////////////////////////////
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TSharedRef<IDetailCustomization> FAnimTransitionNodeDetails::MakeInstance()
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{
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return MakeShareable( new FAnimTransitionNodeDetails );
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}
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void FAnimTransitionNodeDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
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{
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// Get a handle to the node we're viewing
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const TArray< TWeakObjectPtr<UObject> >& SelectedObjects = DetailBuilder.GetDetailsView().GetSelectedObjects();
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for (int32 ObjectIndex = 0; !TransitionNode.IsValid() && (ObjectIndex < SelectedObjects.Num()); ++ObjectIndex)
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{
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const TWeakObjectPtr<UObject>& CurrentObject = SelectedObjects[ObjectIndex];
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if (CurrentObject.IsValid())
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{
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TransitionNode = Cast<UAnimStateTransitionNode>(CurrentObject.Get());
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}
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}
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bool bTransitionToConduit = false;
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if (UAnimStateTransitionNode* TransitionNodePtr = TransitionNode.Get())
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{
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UAnimStateNodeBase* NextState = TransitionNodePtr->GetNextState();
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bTransitionToConduit = (NextState != NULL) && (NextState->IsA<UAnimStateConduitNode>());
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}
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////////////////////////////////////////
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IDetailCategoryBuilder& TransitionCategory = DetailBuilder.EditCategory("Transition", LOCTEXT("TransitionCategoryTitle", "Transition") );
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if (bTransitionToConduit)
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{
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// Transitions to conduits are just shorthand for some other real transition;
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// All of the blend related settings are ignored, so hide them.
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, Bidirectional));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CrossfadeDuration));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CrossfadeMode));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, LogicType));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, PriorityOrder));
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}
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else
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{
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TransitionCategory.AddCustomRow( LOCTEXT("TransitionEventPropertiesCategoryLabel", "Transition") )
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[
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SNew( STextBlock )
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.Text( LOCTEXT("TransitionEventPropertiesCategoryLabel", "Transition") )
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.Font( IDetailLayoutBuilder::GetDetailFontBold() )
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];
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TransitionCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, PriorityOrder)).DisplayName(LOCTEXT("PriorityOrderLabel", "Priority Order"));
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TransitionCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, Bidirectional)).DisplayName(LOCTEXT("BidirectionalLabel", "Bidirectional"));
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TransitionCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, LogicType)).DisplayName(LOCTEXT("BlendLogicLabel", "Blend Logic") );
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UAnimStateTransitionNode* TransNode = TransitionNode.Get();
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if (TransitionNode != NULL)
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{
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// The sharing option for the rule
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TransitionCategory.AddCustomRow( LOCTEXT("TransitionRuleSharingLabel", "Transition Rule Sharing") )
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[
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GetWidgetForInlineShareMenu(TEXT("Transition Rule Sharing"), TransNode->SharedRulesName, TransNode->bSharedRules,
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FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnPromoteToSharedClick, true),
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FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnUnshareClick, true),
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FOnGetContent::CreateSP(this, &FAnimTransitionNodeDetails::OnGetShareableNodesMenu, true))
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];
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// TransitionCategory.AddRow()
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// [
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// SNew( STextBlock )
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// .Text( TEXT("Crossfade Settings") )
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// .Font( IDetailLayoutBuilder::GetDetailFontBold() )
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// ];
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// Show the rule itself
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UEdGraphPin* CanExecPin = NULL;
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if (UAnimationTransitionGraph* TransGraph = Cast<UAnimationTransitionGraph>(TransNode->BoundGraph))
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{
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if (UAnimGraphNode_TransitionResult* ResultNode = TransGraph->GetResultNode())
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{
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CanExecPin = ResultNode->FindPin(TEXT("bCanEnterTransition"));
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}
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}
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// indicate if a native transition rule applies to this
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UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(TransitionNode.Get());
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if(Blueprint && Blueprint->ParentClass)
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{
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UAnimInstance* AnimInstance = CastChecked<UAnimInstance>(Blueprint->ParentClass->GetDefaultObject());
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if(AnimInstance)
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{
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UEdGraph* ParentGraph = TransitionNode->GetGraph();
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UAnimStateNodeBase* PrevState = TransitionNode->GetPreviousState();
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UAnimStateNodeBase* NextState = TransitionNode->GetNextState();
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if(PrevState != nullptr && NextState != nullptr && ParentGraph != nullptr)
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{
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FName FunctionName;
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if(AnimInstance->HasNativeTransitionBinding(ParentGraph->GetFName(), FName(*PrevState->GetStateName()), FName(*NextState->GetStateName()), FunctionName))
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{
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TransitionCategory.AddCustomRow( LOCTEXT("NativeBindingPresent", "Transition has native binding") )
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[
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SNew(STextBlock)
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.Text(FText::Format(LOCTEXT("NativeBindingPresent", "Transition has native binding to {0}()"), FText::FromName(FunctionName)))
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.Font( IDetailLayoutBuilder::GetDetailFontBold() )
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];
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}
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}
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}
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}
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TransitionCategory.AddCustomRow( CanExecPin ? CanExecPin->PinFriendlyName : FText::GetEmpty() )
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[
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SNew(SKismetLinearExpression, CanExecPin)
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];
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}
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IDetailCategoryBuilder& CrossfadeCategory = DetailBuilder.EditCategory("BlendSettings", LOCTEXT("BlendSettingsCategoryTitle", "BlendSettings") );
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if (TransitionNode != NULL)
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{
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// The sharing option for the crossfade settings
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CrossfadeCategory.AddCustomRow( LOCTEXT("TransitionCrossfadeSharingLabel", "Transition Crossfade Sharing") )
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[
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GetWidgetForInlineShareMenu(TEXT("Transition Crossfade Sharing"), TransNode->SharedCrossfadeName, TransNode->bSharedCrossfade,
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FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnPromoteToSharedClick, false),
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FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnUnshareClick, false),
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FOnGetContent::CreateSP(this, &FAnimTransitionNodeDetails::OnGetShareableNodesMenu, false))
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];
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}
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//@TODO: Gate editing these on shared non-authorative ones
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CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CrossfadeDuration)).DisplayName( LOCTEXT("DurationLabel", "Duration") );
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CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CrossfadeMode)).DisplayName( LOCTEXT("ModeLabel", "Mode") );
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// Add a button that is only visible when blend logic type is custom
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CrossfadeCategory.AddCustomRow( LOCTEXT("EditBlendGraph", "Edit Blend Graph") )
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[
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SNew( SHorizontalBox )
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+SHorizontalBox::Slot()
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.HAlign(HAlign_Right)
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.FillWidth(1)
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.Padding(0,0,10.0f,0)
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[
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SNew(SButton)
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.HAlign(HAlign_Right)
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.OnClicked(this, &FAnimTransitionNodeDetails::OnClickEditBlendGraph)
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.Visibility( this, &FAnimTransitionNodeDetails::GetBlendGraphButtonVisibility )
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.Text(LOCTEXT("EditBlendGraph", "Edit Blend Graph"))
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]
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];
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IDetailCategoryBuilder& NotificationCategory = DetailBuilder.EditCategory("Notifications", LOCTEXT("NotificationsCategoryTitle", "Notifications") );
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NotificationCategory.AddCustomRow( LOCTEXT("StartTransitionEventPropertiesCategoryLabel", "Start Transition Event") )
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[
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SNew( STextBlock )
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.Text( LOCTEXT("StartTransitionEventPropertiesCategoryLabel", "Start Transition Event") )
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.Font( IDetailLayoutBuilder::GetDetailFontBold() )
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];
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CreateTransitionEventPropertyWidgets(NotificationCategory, TEXT("TransitionStart"));
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NotificationCategory.AddCustomRow( LOCTEXT("EndTransitionEventPropertiesCategoryLabel", "End Transition Event" ) )
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[
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SNew( STextBlock )
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.Text( LOCTEXT("EndTransitionEventPropertiesCategoryLabel", "End Transition Event" ) )
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.Font( IDetailLayoutBuilder::GetDetailFontBold() )
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];
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CreateTransitionEventPropertyWidgets(NotificationCategory, TEXT("TransitionEnd"));
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NotificationCategory.AddCustomRow( LOCTEXT("InterruptTransitionEventPropertiesCategoryLabel", "Interrupt Transition Event") )
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[
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SNew( STextBlock )
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.Text( LOCTEXT("InterruptTransitionEventPropertiesCategoryLabel", "Interrupt Transition Event") )
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.Font( IDetailLayoutBuilder::GetDetailFontBold() )
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];
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CreateTransitionEventPropertyWidgets(NotificationCategory, TEXT("TransitionInterrupt"));
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}
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, TransitionStart));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, TransitionEnd));
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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/** RuleShare = true if we are sharing the rules of this transition (else we are implied to be sharing the crossfade settings) */
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FReply FAnimTransitionNodeDetails::OnPromoteToSharedClick(bool RuleShare)
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{
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TSharedPtr< SWindow > Parent = FSlateApplication::Get().GetActiveTopLevelWindow();
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if ( Parent.IsValid() )
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{
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// Show dialog to enter new track name
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TSharedRef<STextEntryPopup> TextEntry =
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SNew(STextEntryPopup)
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.Label( LOCTEXT("PromoteAnimTransitionNodeToSharedLabel", "Shared Transition Name") )
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.OnTextCommitted(this, &FAnimTransitionNodeDetails::PromoteToShared, RuleShare);
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// Show dialog to enter new event name
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FSlateApplication::Get().PushMenu(
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Parent.ToSharedRef(),
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TextEntry,
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FSlateApplication::Get().GetCursorPos(),
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FPopupTransitionEffect( FPopupTransitionEffect::TypeInPopup )
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);
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TextEntryWidget = TextEntry;
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}
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return FReply::Handled();
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}
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void FAnimTransitionNodeDetails::PromoteToShared(const FText& NewTransitionName, ETextCommit::Type CommitInfo, bool bRuleShare)
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{
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if (CommitInfo == ETextCommit::OnEnter)
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{
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if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
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{
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if (bRuleShare)
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{
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TransNode->MakeRulesShareable(NewTransitionName.ToString());
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AssignUniqueColorsToAllSharedNodes(TransNode->GetGraph());
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}
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else
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{
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TransNode->MakeCrossfadeShareable(NewTransitionName.ToString());
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}
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}
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}
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FSlateApplication::Get().DismissAllMenus();
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}
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FReply FAnimTransitionNodeDetails::OnUnshareClick(bool bUnshareRule)
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{
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if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
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{
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if (bUnshareRule)
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{
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TransNode->UnshareRules();
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}
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else
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{
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TransNode->UnshareCrossade();
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}
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}
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return FReply::Handled();
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}
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TSharedRef<SWidget> FAnimTransitionNodeDetails::OnGetShareableNodesMenu(bool bShareRules)
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{
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FMenuBuilder MenuBuilder(true, NULL);
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FText SectionText;
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if (bShareRules)
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{
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SectionText = LOCTEXT("PickSharedAnimTransition", "Shared Transition Rules");
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}
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else
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{
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SectionText = LOCTEXT("PickSharedAnimCrossfadeSettings", "Shared Settings");
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}
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MenuBuilder.BeginSection("AnimTransitionSharableNodes", SectionText);
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if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
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{
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const UEdGraph* CurrentGraph = TransNode->GetGraph();
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// Loop through the graph and build a list of the unique shared transitions
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TMap<FString, UAnimStateTransitionNode*> SharedTransitions;
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for (int32 NodeIdx=0; NodeIdx < CurrentGraph->Nodes.Num(); NodeIdx++)
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{
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if (UAnimStateTransitionNode* GraphTransNode = Cast<UAnimStateTransitionNode>(CurrentGraph->Nodes[NodeIdx]))
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{
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if (bShareRules && !GraphTransNode->SharedRulesName.IsEmpty())
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{
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SharedTransitions.Add(GraphTransNode->SharedRulesName, GraphTransNode);
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}
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if (!bShareRules && !GraphTransNode->SharedCrossfadeName.IsEmpty())
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{
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SharedTransitions.Add(GraphTransNode->SharedCrossfadeName, GraphTransNode);
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}
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}
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}
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for (auto Iter = SharedTransitions.CreateIterator(); Iter; ++Iter)
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{
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FUIAction Action = FUIAction( FExecuteAction::CreateSP(this, &FAnimTransitionNodeDetails::BecomeSharedWith, Iter.Value(), bShareRules) );
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MenuBuilder.AddMenuEntry( FText::FromString( Iter.Key() ), LOCTEXT("ShaerdTransitionToolTip", "Use this shared transition"), FSlateIcon(), Action);
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}
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}
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MenuBuilder.EndSection();
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return MenuBuilder.MakeWidget();
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}
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void FAnimTransitionNodeDetails::BecomeSharedWith(UAnimStateTransitionNode* NewNode, bool bShareRules)
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{
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if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
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{
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if (bShareRules)
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{
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TransNode->UseSharedRules(NewNode);
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}
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else
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{
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TransNode->UseSharedCrossfade(NewNode);
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}
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}
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}
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void FAnimTransitionNodeDetails::AssignUniqueColorsToAllSharedNodes(UEdGraph* CurrentGraph)
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{
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TArray<UEdGraph*> SourceList;
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for (int32 idx=0; idx < CurrentGraph->Nodes.Num(); idx++)
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{
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if (UAnimStateTransitionNode* Node = Cast<UAnimStateTransitionNode>(CurrentGraph->Nodes[idx]))
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{
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if (Node->bSharedRules)
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{
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int32 colorIdx = SourceList.AddUnique(Node->BoundGraph)+1;
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FLinearColor SharedColor;
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SharedColor.R = (colorIdx & 1 ? 1.0f : 0.15f);
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SharedColor.G = (colorIdx & 2 ? 1.0f : 0.15f);
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SharedColor.B = (colorIdx & 4 ? 1.0f : 0.15f);
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SharedColor.A = 0.25f;
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// Storing this on the UAnimStateTransitionNode really bugs me. But its a pain to iterate over all the widget nodes at once
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// and we may want the shared color to be customizable in the details view
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Node->SharedColor = SharedColor;
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}
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}
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}
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}
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FReply FAnimTransitionNodeDetails::OnClickEditBlendGraph()
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{
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if (UAnimStateTransitionNode* TransitionNodePtr = TransitionNode.Get())
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{
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if (TransitionNodePtr->CustomTransitionGraph != NULL)
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{
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FKismetEditorUtilities::BringKismetToFocusAttentionOnObject(TransitionNodePtr->CustomTransitionGraph);
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}
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}
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return FReply::Handled();
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}
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EVisibility FAnimTransitionNodeDetails::GetBlendGraphButtonVisibility() const
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{
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if (UAnimStateTransitionNode* TransitionNodePtr = TransitionNode.Get())
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{
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if (TransitionNodePtr->LogicType == ETransitionLogicType::TLT_Custom)
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{
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return EVisibility::Visible;
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}
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}
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return EVisibility::Hidden;
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}
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void FAnimTransitionNodeDetails::CreateTransitionEventPropertyWidgets(IDetailCategoryBuilder& TransitionCategory, FString TransitionName)
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{
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TSharedPtr<IPropertyHandle> NameProperty = TransitionCategory.GetParentLayout().GetProperty(*(TransitionName + TEXT(".NotifyName")));
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TransitionCategory.AddProperty( NameProperty )
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.DisplayName( LOCTEXT("CreateTransition_CustomBlueprintEvent", "Custom Blueprint Event") );
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}
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TSharedRef<SWidget> FAnimTransitionNodeDetails::GetWidgetForInlineShareMenu(FString TypeName, FString SharedName, bool bIsCurrentlyShared, FOnClicked PromoteClick, FOnClicked DemoteClick, FOnGetContent GetContentMenu)
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{
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const FText SharedNameText = bIsCurrentlyShared ? FText::FromString(SharedName) : LOCTEXT("SharedTransition", "Use Shared");
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return
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SNew(SExpandableArea)
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.AreaTitle(FText::FromString(TypeName))
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.InitiallyCollapsed(true)
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.BodyContent()
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.AutoWidth()
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.Padding( 2.0f )
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[
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SNew(SButton)
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.HAlign(HAlign_Left)
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.VAlign(VAlign_Fill)
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.OnClicked(bIsCurrentlyShared ? DemoteClick : PromoteClick)
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.Text(bIsCurrentlyShared ? LOCTEXT("UnshareLabel", "Unshare") : LOCTEXT("ShareLabel", "Promote To Shared"))
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]
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+SHorizontalBox::Slot()
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.AutoWidth()
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.Padding( 2.0f )
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[
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SNew( SBorder )
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.BorderImage( FEditorStyle::GetBrush( "ToolBar.Background" ) )
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[
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SNew( SComboButton )
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.ToolTipText(LOCTEXT("UseSharedAnimationTransition_ToolTip", "Use Shared Transition"))
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.OnGetMenuContent( GetContentMenu )
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.ContentPadding(0.0f)
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.ButtonStyle( FEditorStyle::Get(), "ToggleButton" )
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.ForegroundColor(FSlateColor::UseForeground())
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.ButtonContent()
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[
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SNew(SEditableTextBox)
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.IsReadOnly(true)
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.MinDesiredWidth(128)
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.Text( SharedNameText )
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.Font( FEditorStyle::GetFontStyle( TEXT( "MenuItem.Font" ) ) )
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]
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]
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]
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];
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}
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#undef LOCTEXT_NAMESPACE |