Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/ContentBrowserCommands.cpp
2015-03-17 11:36:28 -04:00

15 lines
751 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "ContentBrowserPCH.h"
#include "ContentBrowserCommands.h"
#define LOCTEXT_NAMESPACE "ContentBrowser"
void FContentBrowserCommands::RegisterCommands()
{
UI_COMMAND( OpenAssetsOrFolders, "Open Assets or Folders", "Opens the selected assets or folders, depending on the selection", EUserInterfaceActionType::Button, FInputChord(EKeys::Enter) );
UI_COMMAND( PreviewAssets, "Preview Assets", "Loads the selected assets and previews them if possible", EUserInterfaceActionType::Button, FInputChord(EKeys::SpaceBar) );
UI_COMMAND( DirectoryUp, "Up", "Up to parent directory", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Alt, EKeys::Up) );
}
#undef LOCTEXT_NAMESPACE