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UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/CollectionViewUtils.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

37 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
namespace CollectionViewUtils
{
/**
* Loads the color of this collection from the config
*
* @param InCollectionName - The name of the collection to get the color for
* @param InCollectionType - The type of the collection to get the color for
* @return The color the collection should appear as, will be null if not customized
*/
const TSharedPtr<FLinearColor> LoadColor(const FString& InCollectionName, const ECollectionShareType::Type& InCollectionType);
/**
* Saves the color of the collection to the config
*
* @param InCollectionName - The name of the collection to set the color for
* @param InCollectionType - The type of the collection to set the color for
* @param CollectionColor - The color the collection should appear as
* @param bForceAdd - If true, force the color to be added even if it's the default color
*/
void SaveColor(const FString& InCollectionName, const ECollectionShareType::Type& InCollectionType, const TSharedPtr<FLinearColor> CollectionColor, const bool bForceAdd = false);
/**
* Checks to see if any collection has a custom color, optionally outputs them to a list
*
* @param OutColors - If specified, returns all the custom colors being used
* @return true, if custom colors are present
*/
bool HasCustomColors( TArray< FLinearColor >* OutColors = nullptr );
/** Gets the default color the collection should appear as */
FLinearColor GetDefaultColor();
}