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37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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namespace CollectionViewUtils
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{
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/**
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* Loads the color of this collection from the config
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*
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* @param InCollectionName - The name of the collection to get the color for
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* @param InCollectionType - The type of the collection to get the color for
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* @return The color the collection should appear as, will be null if not customized
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*/
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const TSharedPtr<FLinearColor> LoadColor(const FString& InCollectionName, const ECollectionShareType::Type& InCollectionType);
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/**
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* Saves the color of the collection to the config
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*
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* @param InCollectionName - The name of the collection to set the color for
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* @param InCollectionType - The type of the collection to set the color for
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* @param CollectionColor - The color the collection should appear as
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* @param bForceAdd - If true, force the color to be added even if it's the default color
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*/
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void SaveColor(const FString& InCollectionName, const ECollectionShareType::Type& InCollectionType, const TSharedPtr<FLinearColor> CollectionColor, const bool bForceAdd = false);
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/**
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* Checks to see if any collection has a custom color, optionally outputs them to a list
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*
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* @param OutColors - If specified, returns all the custom colors being used
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* @return true, if custom colors are present
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*/
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bool HasCustomColors( TArray< FLinearColor >* OutColors = nullptr );
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/** Gets the default color the collection should appear as */
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FLinearColor GetDefaultColor();
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}
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