Files
UnrealEngineUWP/Engine/Source/Editor/ClassViewer/ClassViewer.Build.cs
Richard TalbotWatkin b349d90a58 Reworked "Create Blueprint Class" dialog in class viewer, and removed redundancy from the code.
#jira UE-10651 - Rework "Create Blueprint Class" dialog in Class Viewer
#reviewedby Matt.Kuhlenschmidt

[CL 2472012 by Richard TalbotWatkin in Main branch]
2015-03-08 15:24:40 -04:00

44 lines
815 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ClassViewer : ModuleRules
{
public ClassViewer(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"EditorWidgets",
"GameProjectGeneration",
"PropertyEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"PropertyEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"EditorWidgets",
"GameProjectGeneration",
"PropertyEditor",
}
);
}
}