Files
UnrealEngineUWP/Engine/Source/Editor/Cascade
Olaf Piesche 57dfc6a74d Fix for UE-11697
With many particle emitters open, perf tanks. Cascade is ticking even if the editor tab is not visible/active, which can cause all sorts of performance issues. Cascade ticks through engine tick, so the only way to properly avoid this is to check for ticking of the viewport widget; added a flag to it to keep track of ticking in the last frame, then checking and clearing that in the Cascade tick function.

#codreview nick.atamas dave.ratti

[CL 2523454 by Olaf Piesche in Main branch]
2015-04-23 17:36:57 -04:00
..
2015-04-23 17:36:57 -04:00
2014-12-07 19:09:38 -05:00