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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP/Engine/Source/Editor/Blutility
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Richard TalbotWatkin ee38b591f9 Change to "Create Child Blueprint Class" so that the new asset is created and set up for inline renaming in the Content Browser, instead of opening the Blueprint Editor with the default name.
#jira UE-11519 - Blueprints: RMB -> "Create Class based on this" in CB doesn't allow me to name the class

[CL 2517970 by Richard TalbotWatkin in Main branch]
2015-04-20 14:22:39 -04:00
..
Classes
Added config migration path for newer versions of the engine.
2015-04-20 10:12:55 -04:00
Private
Change to "Create Child Blueprint Class" so that the new asset is created and set up for inline renaming in the Content Browser, instead of opening the Blueprint Editor with the default name.
2015-04-20 14:22:39 -04:00
Public
This updates the blutility function detection and enables the UI for GlobalEditorUtilityBase based BP's in addition to providing support for parameters with CallInEditor event blutilities.
2015-01-05 08:55:15 -05:00
Blutility.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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