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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "KismetCompiler.h"
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//////////////////////////////////////////////////////////////////////////
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// FKCHandler_CallFunction
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class FKCHandler_CallFunction : public FNodeHandlingFunctor
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{
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public:
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FKCHandler_CallFunction(FKismetCompilerContext& InCompilerContext)
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: FNodeHandlingFunctor(InCompilerContext)
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{
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}
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/**
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* Searches for the function referenced by a graph node in the CallingContext class's list of functions,
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* validates that the wiring matches up correctly, and creates an execution statement.
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*/
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void CreateFunctionCallStatement(FKismetFunctionContext& Context, UEdGraphNode* Node, UEdGraphPin* SelfPin);
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bool IsCalledFunctionPure(UEdGraphNode* Node)
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{
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if(UK2Node_CallFunction* CallFunctionNode = Cast<UK2Node_CallFunction>(Node))
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{
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return CallFunctionNode->bIsPureFunc;
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}
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return false;
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}
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bool IsCalledFunctionFinal(UEdGraphNode* Node)
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{
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if(UK2Node_CallFunction* CallFunctionNode = Cast<UK2Node_CallFunction>(Node))
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{
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return CallFunctionNode->bIsFinalFunction;
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}
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return false;
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}
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bool IsCalledFunctionFromInterface(UEdGraphNode* Node)
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{
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if(UK2Node_CallFunction* CallFunctionNode = Cast<UK2Node_CallFunction>(Node))
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{
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return CallFunctionNode->bIsInterfaceCall;
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}
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return false;
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}
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private:
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// Get the name of the function to call from the node
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virtual FString GetFunctionNameFromNode(UEdGraphNode* Node) const;
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UClass* GetCallingContext(FKismetFunctionContext& Context, UEdGraphNode* Node);
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UClass* GetTrueCallingClass(FKismetFunctionContext& Context, UEdGraphPin* SelfPin);
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public:
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virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
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virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
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virtual UFunction* FindFunction(FKismetFunctionContext& Context, UEdGraphNode* Node);
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virtual void Transform(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
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virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
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virtual void CheckIfFunctionIsCallable(UFunction* Function, FKismetFunctionContext& Context, UEdGraphNode* Node);
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virtual void AdditionalCompiledStatementHandling(FKismetFunctionContext& Context, UEdGraphNode* Node, FBlueprintCompiledStatement& Statement) {}
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protected:
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TMap<UEdGraphPin*, FBPTerminal*> InterfaceTermMap;
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};
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