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21 lines
686 B
C++
21 lines
686 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "KismetCompilerMisc.h"
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//////////////////////////////////////////////////////////////////////////
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// FKCHandler_MakeStruct
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class FKCHandler_MakeStruct : public FNodeHandlingFunctor
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{
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public:
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FKCHandler_MakeStruct(FKismetCompilerContext& InCompilerContext);
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virtual UEdGraphPin* FindStructPinChecked(UEdGraphNode* Node) const;
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virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
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virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
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virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
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}; |