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* Preventing variable object type changes from breaking pin connections (when the type was changed to a super type)
* Turning "wasted cast" errors into node warnings.
* ValidateVariableNames() now walks the whole super chain to look for conflicting property names
* Added a warning to the SpawnActor node (to catch when users are passing a null class)
[CL 2527127 by Mike Beach in Main branch]
812 lines
27 KiB
C++
812 lines
27 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "CompilerResultsLog.h"
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#include "ClassIconFinder.h"
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#include "MessageLog.h"
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#define LOCTEXT_NAMESPACE "K2Node"
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UK2Node_Variable::UK2Node_Variable(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UK2Node_Variable::Serialize(FArchive& Ar)
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{
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Super::Serialize(Ar);
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// Fix old content
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if(Ar.IsLoading())
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{
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if(Ar.UE4Ver() < VER_UE4_VARK2NODE_USE_MEMBERREFSTRUCT)
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{
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// Copy info into new struct
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VariableReference.SetDirect(VariableName_DEPRECATED, FGuid(), VariableSourceClass_DEPRECATED, bSelfContext_DEPRECATED);
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}
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if(Ar.UE4Ver() < VER_UE4_K2NODE_REFERENCEGUIDS)
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{
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FGuid VarGuid;
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if (UBlueprint::GetGuidFromClassByFieldName<UProperty>(GetBlueprint()->GeneratedClass, VariableReference.GetMemberName(), VarGuid))
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{
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const bool bSelf = VariableReference.IsSelfContext();
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VariableReference.SetDirect(VariableReference.GetMemberName(), VarGuid, (bSelf ? NULL : VariableReference.GetMemberParentClass((UClass*)NULL)), bSelf);
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}
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}
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}
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}
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void UK2Node_Variable::SetFromProperty(const UProperty* Property, bool bSelfContext)
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{
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SelfContextInfo = bSelfContext ? ESelfContextInfo::Unspecified : ESelfContextInfo::NotSelfContext;
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VariableReference.SetFromField<UProperty>(Property, bSelfContext);
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}
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bool UK2Node_Variable::CreatePinForVariable(EEdGraphPinDirection Direction, FString InPinName/* = FString()*/)
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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UProperty* VariableProperty = GetPropertyForVariable();
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// favor the skeleton property if possible (in case the property type has
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// been changed, and not yet compiled).
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if (!VariableReference.IsSelfContext())
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{
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UClass* VariableClass = VariableReference.GetMemberParentClass(GetBlueprint()->GeneratedClass);
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if (UBlueprintGeneratedClass* BpClassOwner = Cast<UBlueprintGeneratedClass>(VariableClass))
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{
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// this variable could currently only be a part of some skeleton
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// class (the blueprint has not be compiled with it yet), so let's
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// check the skeleton class as well, see if we can pull pin data
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// from there...
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UBlueprint* VariableBlueprint = CastChecked<UBlueprint>(BpClassOwner->ClassGeneratedBy, ECastCheckedType::NullAllowed);
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if (VariableBlueprint)
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{
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if (UProperty* SkelProperty = FindField<UProperty>(VariableBlueprint->SkeletonGeneratedClass, VariableReference.GetMemberName()))
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{
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VariableProperty = SkelProperty;
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}
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}
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}
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}
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if (VariableProperty != NULL)
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{
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const FString PinName = InPinName.IsEmpty()? GetVarNameString() : InPinName;
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// Create the pin
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UEdGraphPin* VariablePin = CreatePin(Direction, TEXT(""), TEXT(""), NULL, false, false, PinName);
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K2Schema->ConvertPropertyToPinType(VariableProperty, /*out*/ VariablePin->PinType);
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K2Schema->SetPinDefaultValueBasedOnType(VariablePin);
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}
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else
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{
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if (!VariableReference.IsLocalScope())
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{
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Message_Warn(*FString::Printf(TEXT("CreatePinForVariable: '%s' variable not found. Base class was probably changed."), *GetVarNameString()));
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}
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return false;
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}
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return true;
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}
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void UK2Node_Variable::CreatePinForSelf()
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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// Create the self pin
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if (!K2Schema->FindSelfPin(*this, EGPD_Input))
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{
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// Do not create a self pin for locally scoped variables
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if( !VariableReference.IsLocalScope() )
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{
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bool bSelfTarget = VariableReference.IsSelfContext() && (ESelfContextInfo::NotSelfContext != SelfContextInfo);
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UClass* MemberParentClass = VariableReference.GetMemberParentClass(GetBlueprintClassFromNode());
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UClass* TargetClass = MemberParentClass;
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// Self Target pins should always make the class be the owning class of the property,
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// so if the node is from a Macro Blueprint, it will hook up as self in any placed Blueprint
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if(bSelfTarget)
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{
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if(UProperty* Property = VariableReference.ResolveMember<UProperty>(GetBlueprintClassFromNode()))
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{
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TargetClass = Property->GetOwnerClass()->GetAuthoritativeClass();
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}
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else
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{
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TargetClass = GetBlueprint()->SkeletonGeneratedClass->GetAuthoritativeClass();
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}
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}
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else if(MemberParentClass && MemberParentClass->ClassGeneratedBy)
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{
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TargetClass = MemberParentClass->GetAuthoritativeClass();
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}
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UEdGraphPin* TargetPin = CreatePin(EGPD_Input, K2Schema->PC_Object, TEXT(""), TargetClass, false, false, K2Schema->PN_Self);
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TargetPin->PinFriendlyName = LOCTEXT("Target", "Target");
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if (bSelfTarget)
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{
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TargetPin->bHidden = true; // don't show in 'self' context
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}
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}
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}
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else
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{
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//@TODO: Check that the self pin types match!
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}
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}
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bool UK2Node_Variable::RecreatePinForVariable(EEdGraphPinDirection Direction, TArray<UEdGraphPin*>& OldPins, FString InPinName/* = FString()*/)
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{
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// probably the node was pasted to a blueprint without the variable
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// we don't want to beak any connection, so the pin will be recreated from old one, but compiler will throw error
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// find old variable pin
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const UEdGraphPin* OldVariablePin = NULL;
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const FString PinName = InPinName.IsEmpty()? GetVarNameString() : InPinName;
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for(auto Iter = OldPins.CreateConstIterator(); Iter; ++Iter)
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{
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if(const UEdGraphPin* Pin = *Iter)
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{
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if(PinName == Pin->PinName)
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{
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OldVariablePin = Pin;
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break;
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}
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}
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}
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if(NULL != OldVariablePin)
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{
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// create new pin from old one
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UEdGraphPin* VariablePin = CreatePin(Direction, TEXT(""), TEXT(""), NULL, false, false, PinName);
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VariablePin->PinType = OldVariablePin->PinType;
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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K2Schema->SetPinDefaultValueBasedOnType(VariablePin);
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Message_Note(*FString::Printf(TEXT("Pin for variable '%s' recreated, but the variable is missing."), *PinName));
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return true;
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}
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else
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{
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Message_Warn(*FString::Printf(TEXT("RecreatePinForVariable: '%s' pin not found"), *PinName));
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return false;
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}
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}
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FLinearColor UK2Node_Variable::GetNodeTitleColor() const
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{
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UProperty* VariableProperty = GetPropertyForVariable();
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if (VariableProperty)
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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FEdGraphPinType VariablePinType;
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K2Schema->ConvertPropertyToPinType(VariableProperty, VariablePinType);
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return K2Schema->GetPinTypeColor(VariablePinType);
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}
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return FLinearColor::White;
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}
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UK2Node::ERedirectType UK2Node_Variable::DoPinsMatchForReconstruction( const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex ) const
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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if( OldPin->PinType.PinCategory == K2Schema->PC_Exec )
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{
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return Super::DoPinsMatchForReconstruction(NewPin, NewPinIndex, OldPin, OldPinIndex);
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}
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const bool bPinNamesMatch = (OldPin->PinName == NewPin->PinName);
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const bool bCanMatchSelfs = bPinNamesMatch || ((OldPin->PinName == K2Schema->PN_Self) == (NewPin->PinName == K2Schema->PN_Self));
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const bool bTheSameDirection = (NewPin->Direction == OldPin->Direction);
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if (bCanMatchSelfs && bTheSameDirection)
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{
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// the order that the PinTypes are passed to ArePinTypesCompatible()
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// matters; object pin types are seen as compatible when the output-
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// pin's type is a subclass of the input-pin's type, so we want to keep
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// that in mind here (should the pins "MatchForReconstruction" if the
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// variable has been changed to a super class of the original? what
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// about a subclass?
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//
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// if these are output nodes, then it is perfectly acceptable that the
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// variable has been altered to be a sub-class ref (meaning we should
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// treat the NewPin as an output)... the opposite applies if the pins
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// are inputs
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const FEdGraphPinType& InputType = (OldPin->Direction == EGPD_Output) ? OldPin->PinType : NewPin->PinType;
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const FEdGraphPinType& OutputType = (OldPin->Direction == EGPD_Output) ? NewPin->PinType : OldPin->PinType;
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if (K2Schema->ArePinTypesCompatible(OutputType, InputType))
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{
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// If these are split pins, we need to do some name checking logic
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if (NewPin->ParentPin)
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{
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// If the OldPin is not split, then these don't match
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if (OldPin->ParentPin == nullptr)
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{
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return ERedirectType_None;
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}
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// Go through and find the original variable pin.
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// If the number of steps out to the original variable pin is not the same then these don't match
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const UEdGraphPin* ParentmostNewPin = NewPin;
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const UEdGraphPin* ParentmostOldPin = OldPin;
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while (ParentmostNewPin->ParentPin)
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{
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if (ParentmostOldPin->ParentPin == nullptr)
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{
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return ERedirectType_None;
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}
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ParentmostNewPin = ParentmostNewPin->ParentPin;
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ParentmostOldPin = ParentmostOldPin->ParentPin;
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}
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if (ParentmostOldPin->ParentPin)
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{
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return ERedirectType_None;
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}
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// Compare whether the names, ignoring the original variable's name in the case of renames, match
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FString NewPinPropertyName = NewPin->PinName.RightChop(ParentmostNewPin->PinName.Len() + 1);
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FString OldPinPropertyName = OldPin->PinName.RightChop(ParentmostOldPin->PinName.Len() + 1);
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if (NewPinPropertyName != OldPinPropertyName)
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{
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return ERedirectType_None;
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}
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}
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return ERedirectType_Name;
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}
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else
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{
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const bool bNewPinIsObject = (NewPin->PinType.PinCategory == K2Schema->PC_Object);
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// Special Case: If we had a pin match, and the class isn't loaded
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// yet because of a cyclic dependency, temporarily
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// cast away the const, and fix up.
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if ( bPinNamesMatch &&
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(bNewPinIsObject || (NewPin->PinType.PinCategory == K2Schema->PC_Interface)) &&
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(NewPin->PinType.PinSubCategoryObject == NULL) )
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{
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// @TODO: Fix this up to be less hacky
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UBlueprintGeneratedClass* TypeClass = Cast<UBlueprintGeneratedClass>(OldPin->PinType.PinSubCategoryObject.Get());
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if (TypeClass && TypeClass->ClassGeneratedBy && TypeClass->ClassGeneratedBy->HasAnyFlags(RF_BeingRegenerated))
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{
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UEdGraphPin* NonConstNewPin = (UEdGraphPin*)NewPin;
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NonConstNewPin->PinType.PinSubCategoryObject = OldPin->PinType.PinSubCategoryObject.Get();
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return ERedirectType_Name;
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}
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}
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// Special Case: if we have object pins that are "compatible" in the
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// reverse order (meaning one's type is a sub-class of
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// the other's), then they could still be acceptable
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// if all their connections are still valid (for
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// example: if the OldPin was an output only connected
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// to super-class pins)
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else if (bNewPinIsObject && K2Schema->ArePinTypesCompatible(InputType, OutputType))
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{
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bool bLinksCompatible = (OldPin->LinkedTo.Num() > 0) && (OldPin->DefaultObject == nullptr);
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for (UEdGraphPin* OldLink : OldPin->LinkedTo)
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{
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const FEdGraphPinType& LinkInputType = (OldPin->Direction == EGPD_Input) ? NewPin->PinType : OldLink->PinType;
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const FEdGraphPinType& LinkOutputType = (OldPin->Direction == EGPD_Input) ? OldLink->PinType : NewPin->PinType;
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if (!K2Schema->ArePinTypesCompatible(LinkOutputType, LinkInputType))
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{
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bLinksCompatible = false;
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break;
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}
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}
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if (bLinksCompatible)
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{
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return ERedirectType_Name;
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}
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}
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else
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{
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const UClass* PSCOClass = Cast<UClass>(OldPin->PinType.PinSubCategoryObject.Get());
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const bool bOldIsBlueprint = PSCOClass && PSCOClass->IsChildOf(UBlueprint::StaticClass());
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const bool bNewIsClass = (NewPin->PinType.PinCategory == K2Schema->PC_Class);
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// Special Case: If we're migrating from old blueprint references
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// to class references, allow pins to be reconnected if coerced
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if (bNewIsClass && bOldIsBlueprint)
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{
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UEdGraphPin* OldPinNonConst = (UEdGraphPin*)OldPin;
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OldPinNonConst->PinName = NewPin->PinName;
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return ERedirectType_Name;
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}
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}
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}
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}
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return ERedirectType_None;
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}
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UClass* UK2Node_Variable::GetVariableSourceClass() const
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{
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UClass* Result = VariableReference.GetMemberParentClass(GetBlueprintClassFromNode());
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return Result;
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}
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UProperty* UK2Node_Variable::GetPropertyForVariable() const
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{
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const FName VarName = GetVarName();
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UEdGraphPin* VariablePin = FindPin(GetVarNameString());
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UProperty* VariableProperty = VariableReference.ResolveMember<UProperty>(GetBlueprintClassFromNode());
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// if the variable has been deprecated, don't use it
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if(VariableProperty != NULL)
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{
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if (VariableProperty->HasAllPropertyFlags(CPF_Deprecated))
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{
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VariableProperty = NULL;
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}
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// If the variable has been remapped update the pin
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else if (VariablePin && VarName != GetVarName())
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{
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VariablePin->PinName = GetVarNameString();
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}
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}
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return VariableProperty;
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}
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UEdGraphPin* UK2Node_Variable::GetValuePin() const
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{
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UEdGraphPin* Pin = FindPin(GetVarNameString());
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check(Pin == NULL || Pin->Direction == EGPD_Output);
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return Pin;
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}
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void UK2Node_Variable::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
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{
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Super::ValidateNodeDuringCompilation(MessageLog);
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UProperty* VariableProperty = GetPropertyForVariable();
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// Local variables do not exist until much later in the compilation than this function can provide
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if (VariableProperty == NULL && !VariableReference.IsLocalScope())
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{
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if (!VariableReference.IsDeprecated())
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{
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FString OwnerName;
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UBlueprint* Blueprint = GetBlueprint();
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if (Blueprint != nullptr)
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{
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OwnerName = Blueprint->GetName();
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if (UClass* VarOwnerClass = VariableReference.GetMemberParentClass(Blueprint->GeneratedClass))
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{
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OwnerName = VarOwnerClass->GetName();
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}
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}
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FString const VarName = VariableReference.GetMemberName().ToString();
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FText const WarningFormat = LOCTEXT("VariableNotFound", "Could not find a variable named \"%s\" in '%s'.\nMake sure '%s' has been compiled for @@");
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MessageLog.Warning(*FString::Printf(*WarningFormat.ToString(), *VarName, *OwnerName, *OwnerName), this);
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}
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else
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{
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MessageLog.Warning(*FString::Printf(*LOCTEXT("VariableDeprecated", "Variable '%s' for @@ was deprecated. Please update it.").ToString(), *VariableReference.GetMemberName().ToString()), this);
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}
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}
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if (VariableProperty && (VariableProperty->ArrayDim > 1))
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{
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MessageLog.Warning(*LOCTEXT("StaticArray_Warning", "@@ - the native property is a static array, which is not supported by blueprints").ToString(), this);
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}
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}
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FName UK2Node_Variable::GetPaletteIcon(FLinearColor& ColorOut) const
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{
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FName ReturnIconName;
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if(VariableReference.IsLocalScope())
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{
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ReturnIconName = GetVariableIconAndColor(VariableReference.GetMemberScope(GetBlueprintClassFromNode()), GetVarName(), ColorOut);
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}
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else
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{
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ReturnIconName = GetVariableIconAndColor(GetVariableSourceClass(), GetVarName(), ColorOut);
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}
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return ReturnIconName;
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}
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FName UK2Node_Variable::GetVarIconFromPinType(const FEdGraphPinType& InPinType, FLinearColor& IconColorOut)
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{
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FName IconBrush = TEXT("Kismet.AllClasses.VariableIcon");
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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IconColorOut = K2Schema->GetPinTypeColor(InPinType);
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if(InPinType.bIsArray)
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{
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IconBrush = TEXT("Kismet.AllClasses.ArrayVariableIcon");
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}
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else if(InPinType.PinSubCategoryObject.IsValid())
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{
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if(UClass* Class = Cast<UClass>(InPinType.PinSubCategoryObject.Get()))
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{
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IconBrush = FClassIconFinder::FindIconNameForClass( Class );
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}
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}
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return IconBrush;
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}
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FText UK2Node_Variable::GetToolTipHeading() const
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{
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FText Heading = Super::GetToolTipHeading();
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UProperty const* VariableProperty = VariableReference.ResolveMember<UProperty>(GetBlueprintClassFromNode());
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if (VariableProperty && VariableProperty->HasAllPropertyFlags(CPF_Net))
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{
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FText ReplicatedTag = LOCTEXT("ReplicatedVar", "Replicated");
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if (Heading.IsEmpty())
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{
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Heading = ReplicatedTag;
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}
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else
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{
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Heading = FText::Format(FText::FromString("{0}\n{1}"), ReplicatedTag, Heading);
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}
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}
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return Heading;
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}
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void UK2Node_Variable::GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const
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{
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UProperty* VariableProperty = GetPropertyForVariable();
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const FString VariableName = VariableProperty ? VariableProperty->GetName() : TEXT( "InvalidVariable" );
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OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Type" ), TEXT( "Variable" ) ));
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OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Class" ), GetClass()->GetName() ));
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OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Name" ), VariableName ));
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}
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FName UK2Node_Variable::GetVariableIconAndColor(const UStruct* VarScope, FName VarName, FLinearColor& IconColorOut)
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{
|
|
FName IconBrush = TEXT("Kismet.AllClasses.VariableIcon");
|
|
|
|
if(VarScope != NULL)
|
|
{
|
|
UProperty* Property = FindField<UProperty>(VarScope, VarName);
|
|
if(Property != NULL)
|
|
{
|
|
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
|
|
|
FEdGraphPinType PinType;
|
|
if(K2Schema->ConvertPropertyToPinType(Property, PinType)) // use schema to get the color
|
|
{
|
|
IconBrush = GetVarIconFromPinType(PinType, IconColorOut);
|
|
}
|
|
}
|
|
}
|
|
|
|
return IconBrush;
|
|
}
|
|
|
|
|
|
void UK2Node_Variable::CheckForErrors(const UEdGraphSchema_K2* Schema, FCompilerResultsLog& MessageLog)
|
|
{
|
|
if(!VariableReference.IsSelfContext() && VariableReference.GetMemberParentClass(GetBlueprintClassFromNode()) != NULL)
|
|
{
|
|
// Check to see if we're not a self context, if we have a valid context. It may have been purged because of a dead execution chain
|
|
UEdGraphPin* ContextPin = Schema->FindSelfPin(*this, EGPD_Input);
|
|
if((ContextPin != NULL) && (ContextPin->LinkedTo.Num() == 0) && (ContextPin->DefaultObject == NULL))
|
|
{
|
|
MessageLog.Error(*LOCTEXT("VarNodeError_InvalidVarTarget", "Variable node @@ uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.").ToString(), this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UK2Node_Variable::ReconstructNode()
|
|
{
|
|
// update the variable reference if the property was renamed
|
|
UClass* const VarClass = GetVariableSourceClass();
|
|
if (VarClass)
|
|
{
|
|
bool bRemappedProperty = false;
|
|
UClass* SearchClass = VarClass;
|
|
while (SearchClass != NULL)
|
|
{
|
|
const TMap<FName, FName>* const ClassTaggedPropertyRedirects = UStruct::TaggedPropertyRedirects.Find( SearchClass->GetFName() );
|
|
if (ClassTaggedPropertyRedirects)
|
|
{
|
|
const FName* const NewPropertyName = ClassTaggedPropertyRedirects->Find( VariableReference.GetMemberName() );
|
|
if (NewPropertyName)
|
|
{
|
|
if (VariableReference.IsSelfContext())
|
|
{
|
|
VariableReference.SetSelfMember( *NewPropertyName );
|
|
}
|
|
else
|
|
{
|
|
VariableReference.SetExternalMember( *NewPropertyName, VarClass );
|
|
}
|
|
|
|
// found, can break
|
|
bRemappedProperty = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
SearchClass = SearchClass->GetSuperClass();
|
|
}
|
|
|
|
if (!bRemappedProperty)
|
|
{
|
|
static FName OldVariableName(TEXT("UpdatedComponent"));
|
|
static FName NewVariableName(TEXT("UpdatedPrimitive"));
|
|
bRemappedProperty = RemapRestrictedLinkReference(OldVariableName, NewVariableName, UMovementComponent::StaticClass(), UPrimitiveComponent::StaticClass(), true);
|
|
}
|
|
}
|
|
|
|
const FGuid VarGuid = VariableReference.GetMemberGuid();
|
|
if (VarGuid.IsValid())
|
|
{
|
|
const FName VarName = UBlueprint::GetFieldNameFromClassByGuid<UProperty>(VarClass, VarGuid);
|
|
if (VarName != NAME_None && VarName != VariableReference.GetMemberName())
|
|
{
|
|
if (VariableReference.IsSelfContext())
|
|
{
|
|
VariableReference.SetSelfMember( VarName );
|
|
}
|
|
else
|
|
{
|
|
VariableReference.SetExternalMember( VarName, VarClass );
|
|
}
|
|
}
|
|
}
|
|
|
|
Super::ReconstructNode();
|
|
}
|
|
|
|
|
|
bool UK2Node_Variable::RemapRestrictedLinkReference(FName OldVariableName, FName NewVariableName, const UClass* MatchInVariableClass, const UClass* RemapIfLinkedToClass, bool bLogWarning)
|
|
{
|
|
bool bRemapped = false;
|
|
if (VariableReference.GetMemberName() == OldVariableName)
|
|
{
|
|
UClass* const VarClass = GetVariableSourceClass();
|
|
if (VarClass->IsChildOf(MatchInVariableClass))
|
|
{
|
|
UEdGraphPin* VariablePin = GetValuePin();
|
|
if (VariablePin)
|
|
{
|
|
for (UEdGraphPin* OtherPin : VariablePin->LinkedTo)
|
|
{
|
|
if (OtherPin != nullptr && VariablePin->PinType.PinCategory == OtherPin->PinType.PinCategory)
|
|
{
|
|
// If any other pin we are linked to is a more restricted type, we need to do the remap.
|
|
const UClass* OtherPinClass = Cast<UClass>(OtherPin->PinType.PinSubCategoryObject.Get());
|
|
if (OtherPinClass && OtherPinClass->IsChildOf(RemapIfLinkedToClass))
|
|
{
|
|
if (VariableReference.IsSelfContext())
|
|
{
|
|
VariableReference.SetSelfMember(NewVariableName);
|
|
}
|
|
else
|
|
{
|
|
VariableReference.SetExternalMember(NewVariableName, VarClass);
|
|
}
|
|
bRemapped = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bRemapped && bLogWarning && GetBlueprint())
|
|
{
|
|
FMessageLog("BlueprintLog").Warning(
|
|
FText::Format(
|
|
LOCTEXT("RemapRestrictedLinkReference", "{0}: Variable '{1}' was automatically changed to '{2}'. Verify that logic works as intended. (This warning will disappear once the blueprint has been resaved)"),
|
|
FText::FromString(GetBlueprint()->GetPathName()),
|
|
FText::FromString(MatchInVariableClass->GetName() + TEXT(".") + OldVariableName.ToString()),
|
|
FText::FromString(MatchInVariableClass->GetName() + TEXT(".") + NewVariableName.ToString())
|
|
));
|
|
}
|
|
|
|
return bRemapped;
|
|
}
|
|
|
|
|
|
FName UK2Node_Variable::GetCornerIcon() const
|
|
{
|
|
const UProperty* VariableProperty = VariableReference.ResolveMember<UProperty>(GetBlueprintClassFromNode());
|
|
if (VariableProperty && VariableProperty->HasAllPropertyFlags(CPF_Net))
|
|
{
|
|
return TEXT("Graph.Replication.Replicated");
|
|
}
|
|
|
|
return Super::GetCornerIcon();
|
|
}
|
|
|
|
bool UK2Node_Variable::HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const
|
|
{
|
|
UClass* SourceClass = GetVariableSourceClass();
|
|
UBlueprint* SourceBlueprint = GetBlueprint();
|
|
const bool bResult = (SourceClass && (SourceClass->ClassGeneratedBy != SourceBlueprint));
|
|
if (bResult && OptionalOutput)
|
|
{
|
|
OptionalOutput->AddUnique(SourceClass);
|
|
}
|
|
const bool bSuperResult = Super::HasExternalDependencies(OptionalOutput);
|
|
return bSuperResult || bResult;
|
|
}
|
|
|
|
FString UK2Node_Variable::GetDocumentationLink() const
|
|
{
|
|
if( UProperty* Property = GetPropertyForVariable() )
|
|
{
|
|
// discover if the variable property is a non blueprint user variable
|
|
UClass* SourceClass = Property->GetOwnerClass();
|
|
if( SourceClass && SourceClass->ClassGeneratedBy == NULL )
|
|
{
|
|
UStruct* OwnerStruct = Property->GetOwnerStruct();
|
|
|
|
if( OwnerStruct )
|
|
{
|
|
return FString::Printf( TEXT("Shared/Types/%s%s"), OwnerStruct->GetPrefixCPP(), *OwnerStruct->GetName() );
|
|
}
|
|
}
|
|
}
|
|
return TEXT( "" );
|
|
}
|
|
|
|
FString UK2Node_Variable::GetDocumentationExcerptName() const
|
|
{
|
|
return GetVarName().ToString();
|
|
}
|
|
|
|
void UK2Node_Variable::AutowireNewNode(UEdGraphPin* FromPin)
|
|
{
|
|
const UEdGraphSchema_K2* K2Schema = CastChecked<UEdGraphSchema_K2>(GetSchema());
|
|
|
|
// Do some auto-connection
|
|
if (FromPin != NULL)
|
|
{
|
|
bool bConnected = false;
|
|
if(FromPin->Direction == EGPD_Output)
|
|
{
|
|
// If the source pin has a valid PinSubCategoryObject, we might be doing BP Comms, so check if it is a class
|
|
if(FromPin->PinType.PinSubCategoryObject.IsValid() && FromPin->PinType.PinSubCategoryObject->IsA(UClass::StaticClass()))
|
|
{
|
|
UProperty* VariableProperty = VariableReference.ResolveMember<UProperty>(GetBlueprintClassFromNode());
|
|
if(VariableProperty)
|
|
{
|
|
UClass* PropertyOwner = VariableProperty->GetOwnerClass();
|
|
if (PropertyOwner != nullptr)
|
|
{
|
|
PropertyOwner = PropertyOwner->GetAuthoritativeClass();
|
|
}
|
|
|
|
// BP Comms is highly likely at this point, if the source pin's type is a child of the variable's owner class, let's conform the "Target" pin
|
|
if(FromPin->PinType.PinSubCategoryObject == PropertyOwner || dynamic_cast<UClass*>(FromPin->PinType.PinSubCategoryObject.Get())->IsChildOf(PropertyOwner))
|
|
{
|
|
UEdGraphPin* TargetPin = FindPin(K2Schema->PN_Self);
|
|
if (TargetPin)
|
|
{
|
|
TargetPin->PinType.PinSubCategoryObject = PropertyOwner;
|
|
|
|
if(K2Schema->TryCreateConnection(FromPin, TargetPin))
|
|
{
|
|
bConnected = true;
|
|
|
|
// Setup the VariableReference correctly since it may no longer be a self member
|
|
VariableReference.SetFromField<UProperty>(GetPropertyForVariable(), false);
|
|
TargetPin->bHidden = false;
|
|
FromPin->GetOwningNode()->NodeConnectionListChanged();
|
|
this->NodeConnectionListChanged();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!bConnected)
|
|
{
|
|
Super::AutowireNewNode(FromPin);
|
|
}
|
|
}
|
|
}
|
|
|
|
FBPVariableDescription const* UK2Node_Variable::GetBlueprintVarDescription() const
|
|
{
|
|
FName const& VarName = VariableReference.GetMemberName();
|
|
UStruct const* VariableScope = VariableReference.GetMemberScope(GetBlueprintClassFromNode());
|
|
|
|
bool const bIsLocalVariable = (VariableScope != nullptr);
|
|
if (bIsLocalVariable)
|
|
{
|
|
return FBlueprintEditorUtils::FindLocalVariable(GetBlueprint(), VariableScope, VarName);
|
|
}
|
|
else if (UProperty const* VarProperty = GetPropertyForVariable())
|
|
{
|
|
UClass const* SourceClass = VarProperty->GetOwnerClass();
|
|
UBlueprint const* SourceBlueprint = (SourceClass != nullptr) ? Cast<UBlueprint>(SourceClass->ClassGeneratedBy) : nullptr;
|
|
|
|
if (SourceBlueprint != nullptr)
|
|
{
|
|
int32 const VarIndex = FBlueprintEditorUtils::FindNewVariableIndex(SourceBlueprint, VarName);
|
|
return &SourceBlueprint->NewVariables[VarIndex];
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool UK2Node_Variable::CanPasteHere(const UEdGraph* TargetGraph) const
|
|
{
|
|
// Do not allow pasting of variables in BPs that cannot handle them
|
|
if ( FBlueprintEditorUtils::FindBlueprintForGraph(TargetGraph)->BlueprintType == BPTYPE_MacroLibrary && VariableReference.IsSelfContext() )
|
|
{
|
|
// Self variables must be from a parent class to the macro BP
|
|
if(UProperty* Property = VariableReference.ResolveMember<UProperty>(GetBlueprintClassFromNode()))
|
|
{
|
|
const UClass* CurrentClass = GetBlueprint()->SkeletonGeneratedClass->GetAuthoritativeClass();
|
|
const UClass* PropertyClass = Property->GetOwnerClass()->GetAuthoritativeClass();
|
|
const bool bIsChildOf = CurrentClass->IsChildOf(PropertyClass);
|
|
return bIsChildOf;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void UK2Node_Variable::PostPasteNode()
|
|
{
|
|
Super::PostPasteNode();
|
|
|
|
UBlueprint* Blueprint = GetBlueprint();
|
|
bool bInvalidateVariable = false;
|
|
|
|
if (VariableReference.ResolveMember<UProperty>(Blueprint) == nullptr)
|
|
{
|
|
bInvalidateVariable = true;
|
|
}
|
|
else if (VariableReference.IsLocalScope())
|
|
{
|
|
// Local scoped variables should always validate whether they are being placed in the same graph as their scope
|
|
// ResolveMember will not return nullptr when the graph changes but the Blueprint remains the same.
|
|
UEdGraph* ScopeGraph = FBlueprintEditorUtils::FindScopeGraph(Blueprint, VariableReference.GetMemberScope(GetBlueprintClassFromNode()));
|
|
if(ScopeGraph != GetGraph())
|
|
{
|
|
bInvalidateVariable = true;
|
|
}
|
|
}
|
|
|
|
if (bInvalidateVariable)
|
|
{
|
|
// This invalidates the local scope
|
|
VariableReference.InvalidateScope();
|
|
|
|
// If the current graph is a Function graph, look to see if there is a compatible local variable (same name)
|
|
if (GetGraph()->GetSchema()->GetGraphType(GetGraph()) == GT_Function)
|
|
{
|
|
FBPVariableDescription* VariableDescription = FBlueprintEditorUtils::FindLocalVariable(Blueprint, GetGraph(), VariableReference.GetMemberName());
|
|
if(VariableDescription)
|
|
{
|
|
VariableReference.SetLocalMember(VariableReference.GetMemberName(), GetGraph()->GetName(), VariableReference.GetMemberGuid());
|
|
}
|
|
}
|
|
// If no variable was found, ResolveMember should automatically find a member variable with the same name in the current Blueprint and hook up to it as expected
|
|
}
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|