You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This will occur with every structural modification to any BP, node titles refresh only when visible. [CL 2499923 by Michael Schoell in Main branch]
79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "BlueprintGraphPrivatePCH.h"
|
|
#include "K2Node_StructMemberSet.h"
|
|
#include "StructMemberNodeHandlers.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// UK2Node_StructMemberSet
|
|
|
|
#define LOCTEXT_NAMESPACE "K2Node"
|
|
|
|
UK2Node_StructMemberSet::UK2Node_StructMemberSet(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
void UK2Node_StructMemberSet::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
FName PropertyName = (PropertyChangedEvent.Property != NULL) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
|
|
|
|
if ((PropertyName == TEXT("bShowPin")))
|
|
{
|
|
GetSchema()->ReconstructNode(*this);
|
|
}
|
|
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
}
|
|
|
|
void UK2Node_StructMemberSet::AllocateDefaultPins()
|
|
{
|
|
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
|
|
|
|
// Add the execution sequencing pin
|
|
CreatePin(EGPD_Input, Schema->PC_Exec, TEXT(""), NULL, false, false, Schema->PN_Execute);
|
|
CreatePin(EGPD_Output, Schema->PC_Exec, TEXT(""), NULL, false, false, Schema->PN_Then);
|
|
|
|
// Display any currently visible optional pins
|
|
{
|
|
FStructOperationOptionalPinManager OptionalPinManager;
|
|
OptionalPinManager.RebuildPropertyList(ShowPinForProperties, StructType);
|
|
OptionalPinManager.CreateVisiblePins(ShowPinForProperties, StructType, EGPD_Input, this);
|
|
}
|
|
}
|
|
|
|
FText UK2Node_StructMemberSet::GetTooltipText() const
|
|
{
|
|
if (CachedTooltip.IsOutOfDate(this))
|
|
{
|
|
FFormatNamedArguments Args;
|
|
Args.Add(TEXT("VariableName"), FText::FromName(VariableReference.GetMemberName()));
|
|
// FText::Format() is slow, so we cache this to save on performance
|
|
CachedTooltip.SetCachedText(FText::Format(LOCTEXT("K2Node_StructMemberSet_Tooltip", "Set member variables of {VariableName}"), Args), this);
|
|
}
|
|
return CachedTooltip;
|
|
}
|
|
|
|
FText UK2Node_StructMemberSet::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
|
{
|
|
if (CachedNodeTitle.IsOutOfDate(this))
|
|
{
|
|
FFormatNamedArguments Args;
|
|
Args.Add(TEXT("VariableName"), FText::FromName(VariableReference.GetMemberName()));
|
|
// FText::Format() is slow, so we cache this to save on performance
|
|
CachedNodeTitle.SetCachedText(FText::Format(LOCTEXT("SetMembersInVariable", "Set members in {VariableName}"), Args), this);
|
|
}
|
|
return CachedNodeTitle;
|
|
}
|
|
|
|
UK2Node::ERedirectType UK2Node_StructMemberSet::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
|
|
{
|
|
return UK2Node::DoPinsMatchForReconstruction(NewPin, NewPinIndex, OldPin, OldPinIndex);
|
|
}
|
|
|
|
FNodeHandlingFunctor* UK2Node_StructMemberSet::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
|
|
{
|
|
return new FKCHandler_StructMemberVariableSet(CompilerContext);
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE |