You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This will occur with every structural modification to any BP, node titles refresh only when visible. [CL 2499923 by Michael Schoell in Main branch]
138 lines
4.9 KiB
C++
138 lines
4.9 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#include "BlueprintGraphPrivatePCH.h"
|
|
#include "KismetCompiler.h"
|
|
#include "../../../Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h"
|
|
#include "K2Node_GetNumEnumEntries.h"
|
|
#include "BlueprintFieldNodeSpawner.h"
|
|
#include "EditorCategoryUtils.h"
|
|
#include "BlueprintActionDatabaseRegistrar.h"
|
|
|
|
UK2Node_GetNumEnumEntries::UK2Node_GetNumEnumEntries(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
void UK2Node_GetNumEnumEntries::AllocateDefaultPins()
|
|
{
|
|
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
|
|
|
|
// Create the return value pin
|
|
CreatePin(EGPD_Output, Schema->PC_Int, TEXT(""), NULL, false, false, Schema->PN_ReturnValue);
|
|
|
|
Super::AllocateDefaultPins();
|
|
}
|
|
|
|
FText UK2Node_GetNumEnumEntries::GetTooltipText() const
|
|
{
|
|
if (Enum == nullptr)
|
|
{
|
|
return NSLOCTEXT("K2Node", "GetNumEnumEntries_BadTooltip", "Returns (bad enum)_MAX value");
|
|
}
|
|
else if (CachedTooltip.IsOutOfDate(this))
|
|
{
|
|
// FText::Format() is slow, so we cache this to save on performance
|
|
CachedTooltip.SetCachedText(FText::Format(NSLOCTEXT("K2Node", "GetNumEnumEntries_Tooltip", "Returns {0}_MAX value"), FText::FromName(Enum->GetFName())), this);
|
|
}
|
|
return CachedTooltip;
|
|
}
|
|
|
|
FText UK2Node_GetNumEnumEntries::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
|
{
|
|
if (Enum == nullptr)
|
|
{
|
|
return NSLOCTEXT("K2Node", "GetNumEnumEntries_BadEnumTitle", "Get number of entries in (bad enum)");
|
|
}
|
|
else if (CachedNodeTitle.IsOutOfDate(this))
|
|
{
|
|
FFormatNamedArguments Args;
|
|
Args.Add(TEXT("EnumName"), FText::FromString(Enum->GetName()));
|
|
CachedNodeTitle.SetCachedText(FText::Format(NSLOCTEXT("K2Node", "GetNumEnumEntries_Title", "Get number of entries in {EnumName}"), Args), this);
|
|
}
|
|
return CachedNodeTitle;
|
|
}
|
|
|
|
void UK2Node_GetNumEnumEntries::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
|
|
{
|
|
Super::ExpandNode(CompilerContext, SourceGraph);
|
|
|
|
if(NULL == Enum)
|
|
{
|
|
CompilerContext.MessageLog.Error(*FString::Printf(*NSLOCTEXT("K2Node", "GetNumEnumEntries_Error", "@@ must have a valid enum defined").ToString()), this);
|
|
return;
|
|
}
|
|
|
|
// Force the enum to load its values if it hasn't already
|
|
if (Enum->HasAnyFlags(RF_NeedLoad))
|
|
{
|
|
Enum->GetLinker()->Preload(Enum);
|
|
}
|
|
|
|
const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
|
|
check(NULL != Schema);
|
|
|
|
//MAKE LITERAL
|
|
const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, MakeLiteralInt);
|
|
UK2Node_CallFunction* MakeLiteralInt = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
|
|
MakeLiteralInt->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(FunctionName));
|
|
MakeLiteralInt->AllocateDefaultPins();
|
|
|
|
//OPUTPUT PIN
|
|
UEdGraphPin* OrgReturnPin = FindPinChecked(Schema->PN_ReturnValue);
|
|
UEdGraphPin* NewReturnPin = MakeLiteralInt->GetReturnValuePin();
|
|
check(NULL != NewReturnPin);
|
|
CompilerContext.MovePinLinksToIntermediate(*OrgReturnPin, *NewReturnPin);
|
|
|
|
//INPUT PIN
|
|
UEdGraphPin* InputPin = MakeLiteralInt->FindPinChecked(TEXT("Value"));
|
|
check(EGPD_Input == InputPin->Direction);
|
|
const FString DefaultValue = FString::FromInt(Enum->NumEnums() - 1);
|
|
InputPin->DefaultValue = DefaultValue;
|
|
|
|
BreakAllNodeLinks();
|
|
}
|
|
|
|
void UK2Node_GetNumEnumEntries::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
|
|
{
|
|
auto SetNodeEnumLambda = [](UEdGraphNode* NewNode, UField const* /*EnumField*/, TWeakObjectPtr<UEnum> NonConstEnumPtr)
|
|
{
|
|
UK2Node_GetNumEnumEntries* EnumNode = CastChecked<UK2Node_GetNumEnumEntries>(NewNode);
|
|
EnumNode->Enum = NonConstEnumPtr.Get();
|
|
};
|
|
|
|
for (TObjectIterator<UEnum> EnumIt; EnumIt; ++EnumIt)
|
|
{
|
|
UEnum const* EnumToConsider = (*EnumIt);
|
|
if (!UEdGraphSchema_K2::IsAllowableBlueprintVariableType(EnumToConsider))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// to keep from needlessly instantiating a UBlueprintNodeSpawners, first
|
|
// check to make sure that the registrar is looking for actions of this type
|
|
// (could be regenerating actions for a specific asset, and therefore the
|
|
// registrar would only accept actions corresponding to that asset)
|
|
if (!ActionRegistrar.IsOpenForRegistration(EnumToConsider))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
UBlueprintFieldNodeSpawner* NodeSpawner = UBlueprintFieldNodeSpawner::Create(GetClass(), EnumToConsider);
|
|
check(NodeSpawner != nullptr);
|
|
TWeakObjectPtr<UEnum> NonConstEnumPtr = EnumToConsider;
|
|
NodeSpawner->SetNodeFieldDelegate = UBlueprintFieldNodeSpawner::FSetNodeFieldDelegate::CreateStatic(SetNodeEnumLambda, NonConstEnumPtr);
|
|
|
|
// this enum could belong to a class, or is a user defined enum (asset),
|
|
// that's why we want to make sure to register it along with the action
|
|
// (so the action can be refreshed when the class/asset is).
|
|
ActionRegistrar.AddBlueprintAction(EnumToConsider, NodeSpawner);
|
|
}
|
|
}
|
|
|
|
FText UK2Node_GetNumEnumEntries::GetMenuCategory() const
|
|
{
|
|
return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Enum);
|
|
}
|
|
|