Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_Event.cpp
Maciej Mroz 2a4acc4a2a A warning when a event has output (non-const) parameter.
UE-10836 Blueprint Interfaces cannot pass by reference between two blueprints

[CL 2529627 by Maciej Mroz in Main branch]
2015-04-28 21:49:03 -04:00

753 lines
27 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "CompilerResultsLog.h"
#include "KismetCompiler.h"
#include "EventEntryHandler.h"
#include "GraphEditorSettings.h"
const FString UK2Node_Event::DelegateOutputName(TEXT("OutputDelegate"));
bool UK2Node_Event::IsCosmeticTickEvent() const
{
// Special case for EventTick/ReceiveTick that is conditionally executed by a separate bool rather than function flag.
static const FName EventTickName(TEXT("ReceiveTick"));
if (EventReference.GetMemberName() == EventTickName)
{
const UBlueprint* Blueprint = GetBlueprint();
if (Blueprint)
{
UClass* BPClass = Blueprint->GeneratedClass;
const AActor* DefaultActor = BPClass ? Cast<const AActor>(BPClass->GetDefaultObject()) : NULL;
if (DefaultActor && !DefaultActor->AllowReceiveTickEventOnDedicatedServer())
{
return true;
}
}
}
return false;
}
#define LOCTEXT_NAMESPACE "K2Node_Event"
UK2Node_Event::UK2Node_Event(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
FunctionFlags = 0;
}
void UK2Node_Event::Serialize(FArchive& Ar)
{
Super::Serialize(Ar);
// Fix up legacy nodes that may not yet have a delegate pin
if(Ar.IsLoading())
{
if(!FindPin(DelegateOutputName))
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
CreatePin(EGPD_Output, K2Schema->PC_Delegate, TEXT(""), NULL, false, false, DelegateOutputName);
}
if(Ar.UE4Ver() < VER_UE4_K2NODE_EVENT_MEMBER_REFERENCE)
{
EventReference.SetExternalMember(EventSignatureName_DEPRECATED, EventSignatureClass_DEPRECATED);
}
}
}
FNodeHandlingFunctor* UK2Node_Event::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_EventEntry(CompilerContext);
}
FLinearColor UK2Node_Event::GetNodeTitleColor() const
{
return GetDefault<UGraphEditorSettings>()->EventNodeTitleColor;
}
FText UK2Node_Event::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if (bOverrideFunction || (CustomFunctionName == NAME_None))
{
FText FunctionName = FText::FromName(EventReference.GetMemberName()); // If we fail to find the function, still want to write something on the node.
if (UFunction* Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode()))
{
FunctionName = UEdGraphSchema_K2::GetFriendlySignatureName(Function);
}
FFormatNamedArguments Args;
Args.Add(TEXT("FunctionName"), FunctionName);
FText Title = FText::Format(NSLOCTEXT("K2Node", "Event_Name", "Event {FunctionName}"), Args);
if(TitleType == ENodeTitleType::FullTitle && EventReference.GetMemberParentClass(GetBlueprintClassFromNode()) != nullptr && EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->IsChildOf(UInterface::StaticClass()))
{
const FText SignatureClassAsText = FBlueprintEditorUtils::GetFriendlyClassDisplayName(EventReference.GetMemberParentClass(GetBlueprintClassFromNode()));
FFormatNamedArguments FullTitleArgs;
FullTitleArgs.Add(TEXT("Title"), Title);
FullTitleArgs.Add(TEXT("InterfaceClass"), SignatureClassAsText);
Title = FText::Format(LOCTEXT("EventFromInterface", "{Title}\nFrom {InterfaceClass}"), FullTitleArgs);
}
return Title;
}
else
{
return FText::FromName(CustomFunctionName);
}
}
FText UK2Node_Event::GetTooltipText() const
{
UFunction* Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode());
if (CachedTooltip.IsOutOfDate(this) && (Function != nullptr))
{
CachedTooltip.SetCachedText(FText::FromString(UK2Node_CallFunction::GetDefaultTooltipForFunction(Function)), this);
if (bOverrideFunction || (CustomFunctionName == NAME_None))
{
FFormatNamedArguments Args;
Args.Add(TEXT("FunctionTooltip"), (FText&)CachedTooltip);
//@TODO: KISMETREPLICATION: Should do this for events with a custom function name, if it's a newly introduced replicating thingy
if (Function->HasAllFunctionFlags(FUNC_BlueprintCosmetic) || IsCosmeticTickEvent())
{
Args.Add(
TEXT("ClientString"),
NSLOCTEXT("K2Node", "ClientEvent", "\n\nCosmetic. This event is only for cosmetic, non-gameplay actions.")
);
// FText::Format() is slow, so we cache this to save on performance
CachedTooltip.SetCachedText(FText::Format(LOCTEXT("Event_SubtitledTooltip", "{FunctionTooltip}\n\n{ClientString}"), Args), this);
}
else if(Function->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
{
Args.Add(
TEXT("ClientString"),
NSLOCTEXT("K2Node", "ServerEvent", "Authority Only. This event only fires on the server.")
);
// FText::Format() is slow, so we cache this to save on performance
CachedTooltip.SetCachedText(FText::Format(LOCTEXT("Event_SubtitledTooltip", "{FunctionTooltip}\n\n{ClientString}"), Args), this);
}
}
}
return CachedTooltip;
}
FText UK2Node_Event::GetKeywords() const
{
FText Keywords;
UFunction* Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode());
if (Function != NULL)
{
Keywords = UK2Node_CallFunction::GetKeywordsForFunction( Function );
}
return Keywords;
}
FString UK2Node_Event::GetDocumentationLink() const
{
if ( UClass* EventSignatureClass = EventReference.GetMemberParentClass(GetBlueprintClassFromNode()))
{
return FString::Printf(TEXT("Shared/Types/%s%s"), EventSignatureClass->GetPrefixCPP(), *EventSignatureClass->GetName());
}
return TEXT("");
}
FString UK2Node_Event::GetDocumentationExcerptName() const
{
return EventReference.GetMemberName().ToString();
}
void UK2Node_Event::PostReconstructNode()
{
UpdateDelegatePin();
}
void UK2Node_Event::UpdateDelegatePin(bool bSilent)
{
UEdGraphPin* Pin = FindPinChecked(DelegateOutputName);
checkSlow(EGPD_Output == Pin->Direction);
const UObject* OldSignature = FMemberReference::ResolveSimpleMemberReference<UFunction>(Pin->PinType.PinSubCategoryMemberReference);
if (!OldSignature)
{
OldSignature = Pin->PinType.PinSubCategoryObject.Get();
}
UFunction* NewSignature = NULL;
if(bOverrideFunction)
{
NewSignature = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode());
}
else if(UBlueprint* Blueprint = GetBlueprint())
{
NewSignature = Blueprint->SkeletonGeneratedClass
? Blueprint->SkeletonGeneratedClass->FindFunctionByName(CustomFunctionName)
: NULL;
}
Pin->PinType.PinSubCategoryObject = NULL;
FMemberReference::FillSimpleMemberReference<UFunction>(NewSignature, Pin->PinType.PinSubCategoryMemberReference);
if ((OldSignature != NewSignature) && !bSilent)
{
PinTypeChanged(Pin);
}
}
void UK2Node_Event::PinConnectionListChanged(UEdGraphPin* Pin)
{
if(Pin == FindPin(DelegateOutputName))
{
UpdateDelegatePin();
}
Super::PinConnectionListChanged(Pin);
}
FName UK2Node_Event::GetFunctionName() const
{
return bOverrideFunction ? EventReference.GetMemberName() : CustomFunctionName;
}
UFunction* UK2Node_Event::FindEventSignatureFunction()
{
return EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode());
}
void UK2Node_Event::AllocateDefaultPins()
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
CreatePin(EGPD_Output, K2Schema->PC_Delegate, TEXT(""), NULL, false, false, DelegateOutputName);
CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Then);
const UFunction* Function = FindEventSignatureFunction();
if (Function != NULL)
{
CreatePinsForFunctionEntryExit(Function, /*bIsFunctionEntry=*/ true);
}
UpdateDelegatePin(true);
Super::AllocateDefaultPins();
}
void UK2Node_Event::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
{
Super::ValidateNodeDuringCompilation(MessageLog);
UFunction* Function = nullptr;
if (bOverrideFunction)
{
Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode());
if (!Function)
{
// If we are overriding a function, but we can;t find the function we are overriding, that is a compile error
MessageLog.Error(*FString::Printf(*NSLOCTEXT("KismetCompiler", "MissingEventSig_Error", "Missing Event '%s' for @@").ToString(), *EventReference.GetMemberName().ToString()), this);
}
}
else if (UBlueprint* Blueprint = GetBlueprint())
{
Function = Blueprint->SkeletonGeneratedClass
? Blueprint->SkeletonGeneratedClass->FindFunctionByName(CustomFunctionName)
: nullptr;
}
FKismetCompilerUtilities::DetectValuesReturnedByRef(Function, this, MessageLog);
}
bool UK2Node_Event::NodeCausesStructuralBlueprintChange() const
{
// FBlueprintEditor::CanAddParentNode requires actual data in skel class
return true;
}
void UK2Node_Event::GetRedirectPinNames(const UEdGraphPin& Pin, TArray<FString>& RedirectPinNames) const
{
Super::GetRedirectPinNames(Pin, RedirectPinNames);
if ( RedirectPinNames.Num() > 0 )
{
const FString& OldPinName = RedirectPinNames[0];
// first add functionname.param
RedirectPinNames.Add(FString::Printf(TEXT("%s.%s"), *EventReference.GetMemberName().ToString(), *OldPinName));
// if there is class, also add an option for class.functionname.param
if ( EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode()) != nullptr )
{
if(const UClass* EventSignatureClass = EventReference.GetMemberParentClass(GetBlueprintClassFromNode()))
{
RedirectPinNames.Add(FString::Printf(TEXT("%s.%s.%s"), *EventSignatureClass->GetName(), *EventReference.GetMemberName().ToString(), *OldPinName));
}
}
}
}
bool UK2Node_Event::IsFunctionEntryCompatible(const UK2Node_FunctionEntry* EntryNode) const
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// Copy a set of the pin references for both nodes, so we can pare down lists
TArray<UEdGraphPin*> EventPins = Pins;
TArray<UEdGraphPin*> EntryPins = EntryNode->Pins;
// Prune the exec wires and inputs (delegate binding) from both sets
for(int32 i = 0; i < EventPins.Num(); i++)
{
const UEdGraphPin* CurPin = EventPins[i];
if( CurPin->PinType.PinCategory == K2Schema->PC_Exec
|| CurPin->PinType.PinSubCategory == K2Schema->PSC_Self
|| CurPin->PinName == DelegateOutputName
|| CurPin->Direction == EGPD_Input )
{
EventPins.RemoveAt(i, 1);
i--;
}
}
for(int32 i = 0; i < EntryPins.Num(); i++)
{
const UEdGraphPin* CurPin = EntryPins[i];
if( CurPin->PinType.PinCategory == K2Schema->PC_Exec
|| CurPin->PinType.PinSubCategory == K2Schema->PSC_Self
|| CurPin->Direction == EGPD_Input)
{
EntryPins.RemoveAt(i, 1);
i--;
}
}
// Early out: we don't have the same number of parameters
if( EventPins.Num() != EntryPins.Num() )
{
return false;
}
// Now check through the event's pins, and check for compatible pins, removing them if we find a match.
for( int32 i = 0; i < EventPins.Num(); i++ )
{
const UEdGraphPin* CurEventPin = EventPins[i];
bool bMatchFound = false;
for( int32 j = 0; j < EntryPins.Num(); j++ )
{
const UEdGraphPin* CurEntryPin = EntryPins[j];
if( CurEntryPin->PinName == CurEventPin->PinName )
{
// Check to make sure pins are of the same type
if( K2Schema->ArePinTypesCompatible(CurEntryPin->PinType, CurEventPin->PinType) )
{
// Found a match, remove it from the list
bMatchFound = true;
EntryPins.RemoveAt(j, 1);
break;
}
else
{
// Found a pin, but the type has changed, bail.
bMatchFound = false;
break;
}
}
}
if( bMatchFound )
{
// Found a match, remove it from the event array
EventPins.RemoveAt(i, 1);
i--;
}
else
{
// Didn't find a match...bail!
return false;
}
}
// Checked for matches, if any pins remain in either array, they were unmatched.
return (EventPins.Num() == 0) && (EntryPins.Num() == 0);
}
bool UK2Node_Event::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const
{
bool bIsCompatible = Super::IsCompatibleWithGraph(TargetGraph);
if (bIsCompatible)
{
EGraphType const GraphType = TargetGraph->GetSchema()->GetGraphType(TargetGraph);
bIsCompatible = (GraphType == EGraphType::GT_Ubergraph);
}
return bIsCompatible;
}
bool UK2Node_Event::CanPasteHere(const UEdGraph* TargetGraph) const
{
// By default, to be safe, we don't allow events to be pasted, except under special circumstances (see below)
bool bDisallowPaste = !Super::CanPasteHere(TargetGraph);
if(!bDisallowPaste)
{
// Find the Blueprint that owns the target graph
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(TargetGraph);
if(Blueprint && Blueprint->SkeletonGeneratedClass)
{
TArray<FName> ExistingNamesInUse;
TArray<FString> ExcludedEventNames;
TArray<UK2Node_Event*> ExistingEventNodes;
TArray<UClass*> ImplementedInterfaceClasses;
// Gather all names in use by the Blueprint class
FBlueprintEditorUtils::GetFunctionNameList(Blueprint, ExistingNamesInUse);
FBlueprintEditorUtils::GetClassVariableList(Blueprint, ExistingNamesInUse);
// Gather all existing event nodes
FBlueprintEditorUtils::GetAllNodesOfClass<UK2Node_Event>(Blueprint, ExistingEventNodes);
// Gather any event names excluded by the Blueprint class
const FString ExclusionListKeyName = TEXT("KismetHideOverrides");
if(Blueprint->ParentClass->HasMetaData(*ExclusionListKeyName))
{
const FString ExcludedEventNameString = Blueprint->ParentClass->GetMetaData(*ExclusionListKeyName);
ExcludedEventNameString.ParseIntoArray(ExcludedEventNames, TEXT(","), true);
}
// Gather all interfaces implemented by the Blueprint class
FBlueprintEditorUtils::FindImplementedInterfaces(Blueprint, true, ImplementedInterfaceClasses);
// If this is an internal event, don't paste this event
if(!bInternalEvent)
{
// If this is a function override
if(bOverrideFunction)
{
// If the function name is hidden by the parent class, don't paste this event
bDisallowPaste = EventReference.GetMemberParentClass(GetBlueprintClassFromNode()) == Blueprint->ParentClass
&& ExcludedEventNames.Contains(EventReference.GetMemberName().ToString());
if(!bDisallowPaste)
{
// If the event function is already handled in this Blueprint, don't paste this event
for(int32 i = 0; i < ExistingEventNodes.Num() && !bDisallowPaste; ++i)
{
bDisallowPaste = ExistingEventNodes[i]->bOverrideFunction && ExistingEventNodes[i]->bIsNodeEnabled && AreEventNodesIdentical(this, ExistingEventNodes[i]);
}
// We need to also check for 'const' BPIE methods that might already be implemented as functions with a read-only 'self' context (these were previously implemented as events)
if(!bDisallowPaste)
{
TArray<UBlueprint*> ParentBPStack;
UBlueprint::GetBlueprintHierarchyFromClass(Blueprint->SkeletonGeneratedClass, ParentBPStack);
for(auto BPStackIt = ParentBPStack.CreateConstIterator(); BPStackIt && !bDisallowPaste; ++BPStackIt)
{
TArray<UK2Node_FunctionEntry*> ExistingFunctionEntryNodes;
FBlueprintEditorUtils::GetAllNodesOfClass<UK2Node_FunctionEntry>(*BPStackIt, ExistingFunctionEntryNodes);
for(auto NodeIt = ExistingFunctionEntryNodes.CreateConstIterator(); NodeIt && !bDisallowPaste; ++NodeIt)
{
UK2Node_FunctionEntry* ExistingFunctionEntryNode = *NodeIt;
bDisallowPaste = ExistingFunctionEntryNode->bEnforceConstCorrectness
&& ExistingFunctionEntryNode->SignatureName == EventReference.GetMemberName();
}
}
}
if(!bDisallowPaste)
{
// If the signature class is not implemented by the Blueprint parent class or an interface, don't paste this event
bDisallowPaste = !Blueprint->ParentClass->IsChildOf(EventReference.GetMemberParentClass(GetBlueprintClassFromNode()))
&& !ImplementedInterfaceClasses.Contains(EventReference.GetMemberParentClass(GetBlueprintClassFromNode()));
if(bDisallowPaste)
{
UE_LOG(LogBlueprint, Log, TEXT("Cannot paste event node (%s) directly because the event signature class (%s) is incompatible with this Blueprint."), *GetFName().ToString(), EventReference.GetMemberParentClass(GetBlueprintClassFromNode()) ? *EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->GetFName().ToString() : TEXT("NONE"));
}
}
else
{
UE_LOG(LogBlueprint, Log, TEXT("Cannot paste event node (%s) directly because the event function (%s) is already handled."), *GetFName().ToString(), *EventReference.GetMemberName().ToString());
}
}
else
{
UE_LOG(LogBlueprint, Log, TEXT("Cannot paste event node (%s) directly because the event function (%s) is hidden by the Blueprint parent class (%s)."), *GetFName().ToString(), *EventReference.GetMemberName().ToString(), EventReference.GetMemberParentClass(GetBlueprintClassFromNode()) ? *EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->GetFName().ToString() : TEXT("NONE"));
}
}
else if(CustomFunctionName != NAME_None)
{
// If this name is already in use, we can't paste this event
bDisallowPaste = ExistingNamesInUse.Contains(CustomFunctionName);
if(!bDisallowPaste)
{
// Handle events that have a custom function name with an actual signature name/class that is not an override (e.g. AnimNotify events)
if(EventReference.GetMemberName() != NAME_None)
{
// If the signature class is not implemented by the Blueprint parent class or an interface, don't paste this event
bDisallowPaste = !Blueprint->ParentClass->IsChildOf(EventReference.GetMemberParentClass(GetBlueprintClassFromNode()))
&& !ImplementedInterfaceClasses.Contains(EventReference.GetMemberParentClass(GetBlueprintClassFromNode()));
if(bDisallowPaste)
{
UE_LOG(LogBlueprint, Log, TEXT("Cannot paste event node (%s) directly because the custom event function (%s) with event signature name (%s) has an event signature class (%s) that is incompatible with this Blueprint."), *GetFName().ToString(), *CustomFunctionName.ToString(), *EventReference.GetMemberName().ToString(), EventReference.GetMemberParentClass(GetBlueprintClassFromNode()) ? *EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->GetFName().ToString() : TEXT("NONE"));
}
}
}
else
{
UE_LOG(LogBlueprint, Log, TEXT("Cannot paste event node (%s) directly because the custom event function (%s) is already handled."), *GetFName().ToString(), *CustomFunctionName.ToString());
}
}
else
{
UE_LOG(LogBlueprint, Log, TEXT("Cannot paste event node (%s) directly because the event configuration is not specifically handled (EventSignatureName=%s, EventSignatureClass=%s)."), *GetFName().ToString(), *EventReference.GetMemberName().ToString(), EventReference.GetMemberParentClass(GetBlueprintClassFromNode()) ? *EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->GetFName().ToString() : TEXT("NONE"));
}
}
else
{
UE_LOG(LogBlueprint, Log, TEXT("Cannot paste event node (%s) directly because it is flagged as an internal event."), *GetFName().ToString());
}
}
}
return !bDisallowPaste;
}
FText UK2Node_Event::GetLocalizedNetString(uint32 FunctionFlags, bool Calling)
{
FText RPCString;
if (FunctionFlags & FUNC_Net)
{
if (FunctionFlags & FUNC_NetMulticast)
{
if (Calling)
{
RPCString = NSLOCTEXT("K2Node", "CustomEvent_ReplicatedMulticast", "Replicated To All (if server)");
}
else
{
RPCString = NSLOCTEXT("K2Node", "CustomEvent_ReplicatedMulticastFrom", "Replicated From Server\nExecutes On All");
}
}
else if (FunctionFlags & FUNC_NetServer)
{
if (Calling)
{
RPCString = NSLOCTEXT("K2Node", "CustomEvent_ReplicatedServer", "Replicated To Server (if owning client)");
}
else
{
RPCString = NSLOCTEXT("K2Node", "CustomEvent_ReplicatedServerFrom", "Replicated From Client\nExecutes On Server");
}
}
else if (FunctionFlags & FUNC_NetClient)
{
if (Calling)
{
RPCString = NSLOCTEXT("K2Node", "CustomEvent_ReplicatedClient", "Replicated To Owning Client (if server)");
}
else
{
RPCString = NSLOCTEXT("K2Node", "CustomEvent_ReplicatedClientFrom", "Replicated From Server\nExecutes on Owning Client");
}
}
if (FunctionFlags & FUNC_NetReliable)
{
FFormatNamedArguments Args;
Args.Add(TEXT("RPCString"), RPCString);
RPCString = FText::Format(NSLOCTEXT("K2Node", "CustomEvent_ReplicatedReliable", "RELIABLE {RPCString}"), Args);
}
}
return RPCString;
}
void UK2Node_Event::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
Super::ExpandNode(CompilerContext, SourceGraph);
UEdGraphPin* OrgDelegatePin = FindPin(UK2Node_Event::DelegateOutputName);
if (OrgDelegatePin && OrgDelegatePin->LinkedTo.Num() > 0)
{
const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
const FName FunctionName = GetFunctionName();
if(FunctionName == NAME_None)
{
CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("EventDelegateName_Error", "Event node @@ has no name of function.").ToString()), this);
}
UK2Node_Self* SelfNode = CompilerContext.SpawnIntermediateNode<UK2Node_Self>(this, SourceGraph);
SelfNode->AllocateDefaultPins();
UK2Node_CreateDelegate* CreateDelegateNode = CompilerContext.SpawnIntermediateNode<UK2Node_CreateDelegate>(this, SourceGraph);
CreateDelegateNode->AllocateDefaultPins();
CompilerContext.MovePinLinksToIntermediate(*OrgDelegatePin, *CreateDelegateNode->GetDelegateOutPin());
Schema->TryCreateConnection(SelfNode->FindPinChecked(Schema->PN_Self), CreateDelegateNode->GetObjectInPin());
// When called UFunction is defined in the same class, it wasn't created yet (previously the Skeletal class was checked). So no "CreateDelegateNode->HandleAnyChangeWithoutNotifying();" is called.
CreateDelegateNode->SetFunction(FunctionName);
}
}
FName UK2Node_Event::GetCornerIcon() const
{
if (UFunction* Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode()))
{
if (bOverrideFunction || (CustomFunctionName == NAME_None))
{
//@TODO: KISMETREPLICATION: Should do this for events with a custom function name, if it's a newly introduced replicating thingy
if (Function->HasAllFunctionFlags(FUNC_BlueprintCosmetic) || IsCosmeticTickEvent())
{
return TEXT("Graph.Replication.ClientEvent");
}
else if(Function->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
{
return TEXT("Graph.Replication.AuthorityOnly");
}
}
}
if(IsUsedByAuthorityOnlyDelegate())
{
return TEXT("Graph.Replication.AuthorityOnly");
}
if(EventReference.GetMemberParentClass(GetBlueprintClassFromNode()) != nullptr && EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->IsChildOf(UInterface::StaticClass()))
{
return TEXT("Graph.Event.InterfaceEventIcon");
}
return Super::GetCornerIcon();
}
FText UK2Node_Event::GetToolTipHeading() const
{
FText Heading = Super::GetToolTipHeading();
FText EventHeading = FText::GetEmpty();
if (UFunction* Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode()))
{
if (bOverrideFunction || (CustomFunctionName == NAME_None))
{
if (Function->HasAllFunctionFlags(FUNC_BlueprintCosmetic) || IsCosmeticTickEvent())
{
EventHeading = LOCTEXT("ClinetOnlyEvent", "Client Only");
}
else if(Function->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
{
EventHeading = LOCTEXT("ServerOnlyEvent", "Server Only");
}
}
}
if (EventHeading.IsEmpty() && IsUsedByAuthorityOnlyDelegate())
{
EventHeading = LOCTEXT("ServerOnlyEvent", "Server Only");
}
else if(EventHeading.IsEmpty() && (EventReference.GetMemberParentClass(GetBlueprintClassFromNode()) != nullptr) && EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->IsChildOf(UInterface::StaticClass()))
{
EventHeading = LOCTEXT("InterfaceEvent", "Interface Event");
}
FText CompleteHeading = Super::GetToolTipHeading();
if (!CompleteHeading.IsEmpty() && !EventHeading.IsEmpty())
{
CompleteHeading = FText::Format(FText::FromString("{0}\n{1}"), EventHeading, CompleteHeading);
}
else if (!EventHeading.IsEmpty())
{
CompleteHeading = EventHeading;
}
return CompleteHeading;
}
void UK2Node_Event::GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const
{
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Type" ), TEXT( "Event" ) ));
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Class" ), GetClass()->GetName() ));
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Name" ), GetFunctionName().ToString() ));
}
FText UK2Node_Event::GetMenuCategory() const
{
FString FuncSubCategory;
if (UFunction* Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode()))
{
FuncSubCategory = UK2Node_CallFunction::GetDefaultCategoryForFunction(Function, TEXT(""));
}
FString RootCategory = LOCTEXT("AddEventCategory", "Add Event").ToString();
return FText::FromString(RootCategory + TEXT("|") + FuncSubCategory);
}
bool UK2Node_Event::IsDeprecated() const
{
if (UFunction* Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode()))
{
return Function->HasMetaData(FBlueprintMetadata::MD_DeprecatedFunction);
}
return false;
}
FString UK2Node_Event::GetDeprecationMessage() const
{
if (UFunction* Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode()))
{
if (Function->HasMetaData(FBlueprintMetadata::MD_DeprecationMessage))
{
return FString::Printf(TEXT("%s %s"), *LOCTEXT("EventDeprecated_Warning", "@@ is deprecated;").ToString(), *Function->GetMetaData(FBlueprintMetadata::MD_DeprecationMessage));
}
}
return Super::GetDeprecationMessage();
}
UObject* UK2Node_Event::GetJumpTargetForDoubleClick() const
{
if(EventReference.GetMemberParentClass(GetBlueprintClassFromNode()) != NULL && EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->ClassGeneratedBy != NULL && EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->ClassGeneratedBy->IsA(UBlueprint::StaticClass()))
{
UBlueprint* Blueprint = CastChecked<UBlueprint>(EventReference.GetMemberParentClass(GetBlueprintClassFromNode())->ClassGeneratedBy);
TArray<UEdGraph*> Graphs;
Blueprint->GetAllGraphs(Graphs);
for(auto It(Graphs.CreateConstIterator()); It; It++)
{
if((*It)->GetFName() == EventReference.GetMemberName())
{
return *It;
}
}
}
return NULL;
}
bool UK2Node_Event::AreEventNodesIdentical(const UK2Node_Event* InNodeA, const UK2Node_Event* InNodeB)
{
return InNodeA->EventReference.GetMemberName() == InNodeB->EventReference.GetMemberName()
&& InNodeA->EventReference.GetMemberParentClass(InNodeA->GetBlueprintClassFromNode()) == InNodeB->EventReference.GetMemberParentClass(InNodeB->GetBlueprintClassFromNode());
}
bool UK2Node_Event::HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const
{
const UBlueprint* SourceBlueprint = GetBlueprint();
UFunction* Function = EventReference.ResolveMember<UFunction>(GetBlueprintClassFromNode());
const UClass* SourceClass = Function ? Function->GetOwnerClass() : nullptr;
const bool bResult = (SourceClass != NULL) && (SourceClass->ClassGeneratedBy != SourceBlueprint);
if (bResult && OptionalOutput)
{
OptionalOutput->AddUnique(Function);
}
const bool bSuperResult = Super::HasExternalDependencies(OptionalOutput);
return bSuperResult || bResult;
}
#undef LOCTEXT_NAMESPACE