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25 lines
855 B
C++
25 lines
855 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "EventEntryHandler.h"
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void FKCHandler_EventEntry::RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net)
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{
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const bool bIsDelegateOutput = (NULL != Net) && (UK2Node_Event::DelegateOutputName == Net->PinName);
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if(!bIsDelegateOutput)
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{
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// This net is an event parameter; push to be a private class member variable
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FBPTerminal* Term = Context.CreateLocalTerminal(ETerminalSpecification::TS_ForcedShared);
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Term->CopyFromPin(Net, Context.NetNameMap->MakeValidName(Net));
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Context.NetMap.Add(Net, Term);
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}
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}
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void FKCHandler_EventEntry::Compile(FKismetFunctionContext& Context, UEdGraphNode* Node)
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{
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// Generate the output impulse from this node
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FBlueprintCompiledStatement& Statement = GenerateSimpleThenGoto(Context, *Node);
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}
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