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58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "BlueprintFieldNodeSpawner.h"
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#define LOCTEXT_NAMESPACE "BlueprintFieldNodeSpawner"
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//------------------------------------------------------------------------------
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UBlueprintFieldNodeSpawner* UBlueprintFieldNodeSpawner::Create(TSubclassOf<UK2Node> NodeClass, UField const* const Field, UObject* Outer/* = nullptr*/)
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{
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if (Outer == nullptr)
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{
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Outer = GetTransientPackage();
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}
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UBlueprintFieldNodeSpawner* NodeSpawner = NewObject<UBlueprintFieldNodeSpawner>(Outer);
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NodeSpawner->Field = Field;
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NodeSpawner->NodeClass = NodeClass;
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return NodeSpawner;
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}
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//------------------------------------------------------------------------------
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UBlueprintFieldNodeSpawner::UBlueprintFieldNodeSpawner(FObjectInitializer const& ObjectInitializer)
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: Super(ObjectInitializer)
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, Field(nullptr)
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{
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}
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//------------------------------------------------------------------------------
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FBlueprintNodeSignature UBlueprintFieldNodeSpawner::GetSpawnerSignature() const
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{
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FBlueprintNodeSignature SpawnerSignature(NodeClass);
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SpawnerSignature.AddSubObject(Field);
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return SpawnerSignature;
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}
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//------------------------------------------------------------------------------
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UEdGraphNode* UBlueprintFieldNodeSpawner::Invoke(UEdGraph* ParentGraph, FBindingSet const& Bindings, FVector2D const Location) const
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{
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auto PostSpawnSetupLambda = [](UEdGraphNode* NewNode, bool bIsTemplateNode, UField const* InField, FSetNodeFieldDelegate SetFieldDelegate, FCustomizeNodeDelegate UserDelegate)
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{
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SetFieldDelegate.ExecuteIfBound(NewNode, InField);
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UserDelegate.ExecuteIfBound(NewNode, bIsTemplateNode);
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};
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FCustomizeNodeDelegate PostSpawnSetupDelegate = FCustomizeNodeDelegate::CreateStatic(PostSpawnSetupLambda, GetField(), SetNodeFieldDelegate, CustomizeNodeDelegate);
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return Super::SpawnNode<UEdGraphNode>(NodeClass, ParentGraph, Bindings, Location, PostSpawnSetupDelegate);
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}
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//------------------------------------------------------------------------------
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UField const* UBlueprintFieldNodeSpawner::GetField() const
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{
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return Field;
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}
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#undef LOCTEXT_NAMESPACE
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