Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetVariableOnPersistentFrame.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

27 lines
625 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_SetVariableOnPersistentFrame.generated.h"
/*
* FOR INTERNAL USAGE ONLY!
*/
UCLASS(MinimalAPI)
class UK2Node_SetVariableOnPersistentFrame : public UK2Node
{
GENERATED_BODY()
public:
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() override;
// End UEdGraphNode interface
// Begin K2Node interface
virtual bool IsNodePure() const override { return false; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
// End K2Node interface
};