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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
22 lines
786 B
C++
22 lines
786 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_InputAxisKeyEvent.h"
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#include "K2Node_InputVectorAxisEvent.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_InputVectorAxisEvent : public UK2Node_InputAxisKeyEvent
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{
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GENERATED_UCLASS_BODY()
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// UObject interface
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virtual void Serialize(FArchive& Ar) override;
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// End of UObject interface
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// Begin UK2Node interface
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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virtual UClass* GetDynamicBindingClass() const override;
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virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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// End UK2Node interface
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}; |