Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputKeyEvent.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

33 lines
717 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/InputComponent.h"
#include "K2Node_Event.h"
#include "K2Node_InputKeyEvent.generated.h"
UCLASS(MinimalAPI)
class UK2Node_InputKeyEvent : public UK2Node_Event
{
GENERATED_UCLASS_BODY()
UPROPERTY()
FInputChord InputChord;
UPROPERTY()
TEnumAsByte<EInputEvent> InputKeyEvent;
UPROPERTY()
uint32 bConsumeInput:1;
UPROPERTY()
uint32 bExecuteWhenPaused:1;
UPROPERTY()
uint32 bOverrideParentBinding:1;
// Begin UK2Node interface
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
// End UK2Node interface
};