You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#pragma once
|
|
#include "K2Node.h"
|
|
#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTextCache
|
|
#include "Engine/DataTable.h"
|
|
#include "K2Node_GetDataTableRow.generated.h"
|
|
|
|
UCLASS()
|
|
class BLUEPRINTGRAPH_API UK2Node_GetDataTableRow : public UK2Node
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
// Begin UEdGraphNode interface.
|
|
virtual void AllocateDefaultPins() override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
|
|
virtual FText GetTooltipText() const override;
|
|
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
|
|
virtual FName GetPaletteIcon(FLinearColor& OutColor) const override
|
|
{
|
|
OutColor = GetNodeTitleColor();
|
|
return TEXT("Kismet.AllClasses.FunctionIcon");
|
|
}
|
|
// End UEdGraphNode interface.
|
|
|
|
// Begin UK2Node interface
|
|
virtual bool IsNodeSafeToIgnore() const override { return true; }
|
|
virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
|
|
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
|
|
virtual FText GetMenuCategory() const override;
|
|
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
|
|
virtual void EarlyValidation(class FCompilerResultsLog& MessageLog) const override;
|
|
// End UK2Node interface
|
|
|
|
|
|
/** Set the return type of our struct */
|
|
void SetReturnTypeForStruct(UScriptStruct* InClass);
|
|
/** Get the return type of our struct */
|
|
UScriptStruct* GetReturnTypeForStruct();
|
|
|
|
/** Get the then output pin */
|
|
UEdGraphPin* GetThenPin() const;
|
|
/** Get the Data Table input pin */
|
|
UEdGraphPin* GetDataTablePin(const TArray<UEdGraphPin*>* InPinsToSearch=NULL) const;
|
|
/** Get the spawn transform input pin */
|
|
UEdGraphPin* GetRowNamePin() const;
|
|
/** Get the exec output pin for when the row was not found */
|
|
UEdGraphPin* GetRowNotFoundPin() const;
|
|
/** Get the result output pin */
|
|
UEdGraphPin* GetResultPin() const;
|
|
|
|
/** Get the type of the TableRow to return */
|
|
UScriptStruct* GetDataTableRowStructType(const TArray<UEdGraphPin*>* InPinsToSearch = NULL) const;
|
|
|
|
void OnDataTableRowListChanged(const UDataTable* DataTable);
|
|
private:
|
|
/**
|
|
* Takes the specified "MutatablePin" and sets its 'PinToolTip' field (according
|
|
* to the specified description)
|
|
*
|
|
* @param MutatablePin The pin you want to set tool-tip text on
|
|
* @param PinDescription A string describing the pin's purpose
|
|
*/
|
|
void SetPinToolTip(UEdGraphPin& MutatablePin, const FText& PinDescription) const;
|
|
|
|
/** Tooltip text for this node. */
|
|
FText NodeTooltip;
|
|
|
|
/** Constructing FText strings can be costly, so we cache the node's title */
|
|
FNodeTextCache CachedNodeTitle;
|
|
};
|