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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionTerminator.h

41 lines
1.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_EditablePinBase.h"
#include "K2Node_FunctionTerminator.generated.h"
UCLASS(abstract, MinimalAPI)
class UK2Node_FunctionTerminator : public UK2Node_EditablePinBase
{
GENERATED_UCLASS_BODY()
/**
* The source class that defines the signature, if it is getting that from elsewhere (e.g. interface, base class etc).
* If NULL, this is a newly created function.
*/
UPROPERTY()
TSubclassOf<class UObject> SignatureClass;
/** The name of the signature function. */
UPROPERTY()
FName SignatureName;
// Begin UEdGraphNode interface
virtual bool CanDuplicateNode() const override { return false; }
virtual FLinearColor GetNodeTitleColor() const override;
virtual FString CreateUniquePinName(FString SourcePinName) const override;
// End UEdGraphNode interface
// Begin UK2Node interface
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
// End UK2Node interface
// Begin UK2Node_EditablePinBase interface
virtual bool CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage) override;
// End UK2Node_EditablePinBase interface
};