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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_EditablePinBase.h"
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#include "K2Node_FunctionTerminator.generated.h"
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UCLASS(abstract, MinimalAPI)
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class UK2Node_FunctionTerminator : public UK2Node_EditablePinBase
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{
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GENERATED_UCLASS_BODY()
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/**
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* The source class that defines the signature, if it is getting that from elsewhere (e.g. interface, base class etc).
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* If NULL, this is a newly created function.
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*/
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UPROPERTY()
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TSubclassOf<class UObject> SignatureClass;
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/** The name of the signature function. */
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UPROPERTY()
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FName SignatureName;
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// Begin UEdGraphNode interface
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virtual bool CanDuplicateNode() const override { return false; }
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FString CreateUniquePinName(FString SourcePinName) const override;
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// End UEdGraphNode interface
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// Begin UK2Node interface
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virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
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virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
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// End UK2Node interface
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// Begin UK2Node_EditablePinBase interface
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virtual bool CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage) override;
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// End UK2Node_EditablePinBase interface
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};
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