Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

15 lines
439 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_CallFunction.h"
#include "K2Node_CallMaterialParameterCollectionFunction.generated.h"
UCLASS(MinimalAPI)
class UK2Node_CallMaterialParameterCollectionFunction : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
// Begin EdGraphNode interface
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
// End EdGraphNode interface
};