Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/BlueprintGraph.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

48 lines
968 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BlueprintGraph : ModuleRules
{
public BlueprintGraph(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/BlueprintGraph/Private",
"Editor/KismetCompiler/Public",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"EditorStyle",
"AIModule",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorStyle",
"KismetCompiler",
"UnrealEd",
"GraphEditor",
"SlateCore",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"KismetCompiler",
"UnrealEd",
"GraphEditor",
}
);
}
}