Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationGraphSchema.h
Michael Schoell 63b7360ae0 Removed the Blueprint Editor's legacy node menu system.
#jira UE-13391 - Delete old BP menu system (is causing confusion)

#codereview Mike.Beach

[CL 2514361 by Michael Schoell in Main branch]
2015-04-16 11:47:54 -04:00

82 lines
3.8 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EdGraphSchema_K2.h"
#include "AnimationGraphSchema.generated.h"
UCLASS(MinimalAPI)
class UAnimationGraphSchema : public UEdGraphSchema_K2
{
GENERATED_UCLASS_BODY()
// Common PinNames
UPROPERTY()
FString PN_SequenceName; // PC_Object+PSC_Sequence
UPROPERTY()
FName NAME_NeverAsPin;
UPROPERTY()
FName NAME_PinHiddenByDefault;
UPROPERTY()
FName NAME_PinShownByDefault;
UPROPERTY()
FName NAME_AlwaysAsPin;
UPROPERTY()
FName NAME_CustomizeProperty;
UPROPERTY()
FName NAME_OnEvaluate;
UPROPERTY()
FName DefaultEvaluationHandlerName;
// Begin UEdGraphSchema interface.
virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const override;
virtual EGraphType GetGraphType(const UEdGraph* TestEdGraph) const override;
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const override;
virtual bool CreateAutomaticConversionNodeAndConnections(UEdGraphPin* PinA, UEdGraphPin* PinB) const override;
virtual void DroppedAssetsOnGraph(const TArray<FAssetData>& Assets, const FVector2D& GraphPosition, UEdGraph* Graph) const override;
virtual void DroppedAssetsOnNode(const TArray<FAssetData>& Assets, const FVector2D& GraphPosition, UEdGraphNode* Node) const override;
virtual void DroppedAssetsOnPin(const TArray<FAssetData>& Assets, const FVector2D& GraphPosition, UEdGraphPin* Pin) const override;
virtual void GetAssetsNodeHoverMessage(const TArray<FAssetData>& Assets, const UEdGraphNode* HoverNode, FString& OutTooltipText, bool& OutOkIcon) const override;
virtual void GetAssetsPinHoverMessage(const TArray<FAssetData>& Assets, const UEdGraphPin* HoverPin, FString& OutTooltipText, bool& OutOkIcon) const override;
virtual void GetAssetsGraphHoverMessage(const TArray<FAssetData>& Assets, const UEdGraph* HoverGraph, FString& OutTooltipText, bool& OutOkIcon) const override;
virtual void GetContextMenuActions(const UEdGraph* CurrentGraph, const UEdGraphNode* InGraphNode, const UEdGraphPin* InGraphPin, FMenuBuilder* MenuBuilder, bool bIsDebugging) const override;
virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override { return false; }
virtual bool DoesSupportEventDispatcher() const override { return false; }
virtual bool ShouldAlwaysPurgeOnModification() const override { return true; }
// End UEdGraphSchema interface.
// Begin UEdGraphSchema_K2 interface
virtual const FPinConnectionResponse DetermineConnectionResponseOfCompatibleTypedPins(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UEdGraphPin* InputPin, const UEdGraphPin* OutputPin) const override;
virtual bool SearchForAutocastFunction(const UEdGraphPin* OutputPin, const UEdGraphPin* InputPin, /*out*/ FName& TargetFunction) const override;
virtual bool ArePinsCompatible(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UClass* CallingContext = NULL, bool bIgnoreArray = false) const override;
virtual bool DoesSupportAnimNotifyActions() const override;
// End UEdGraphSchema_K2 interface
/** Spawn the correct node in the Animation Graph using the given AnimationAsset at the supplied location */
static void SpawnNodeFromAsset(UAnimationAsset* Asset, const FVector2D& GraphPosition, UEdGraph* Graph, UEdGraphPin* PinIfAvailable);
/** Update the specified node to a new asset */
static void UpdateNodeWithAsset(class UK2Node* K2Node, UAnimationAsset* Asset);
// @todo document
ANIMGRAPH_API static bool IsPosePin(const FEdGraphPinType& PinType);
// @todo document
ANIMGRAPH_API static bool IsLocalSpacePosePin(const FEdGraphPinType& PinType);
// @todo document
ANIMGRAPH_API static bool IsComponentSpacePosePin(const FEdGraphPinType& PinType);
};