You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
21 lines
858 B
C++
21 lines
858 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "AnimationConduitGraphSchema.generated.h"
|
|
|
|
//@TODO: Should this derive from AnimationTransitionSchema (with appropriate suppression of state-based queries)
|
|
UCLASS(MinimalAPI)
|
|
class UAnimationConduitGraphSchema : public UEdGraphSchema_K2
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
// UEdGraphSchema interface
|
|
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
|
|
virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override { return false; }
|
|
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
|
|
virtual bool DoesSupportEventDispatcher() const override { return false; }
|
|
virtual bool ShouldAlwaysPurgeOnModification() const override { return true; }
|
|
// End of UEdGraphSchema interface
|
|
};
|