You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
22 lines
539 B
C++
22 lines
539 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
#include "EdGraph/EdGraphNode.h"
|
|
#include "AnimStateEntryNode.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UAnimStateEntryNode : public UEdGraphNode
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
|
|
// Begin UEdGraphNode interface
|
|
virtual void AllocateDefaultPins() override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FText GetTooltipText() const override;
|
|
// End UEdGraphNode interface
|
|
|
|
ANIMGRAPH_API UEdGraphNode* GetOutputNode() const;
|
|
|
|
};
|