You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
20 lines
617 B
C++
20 lines
617 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
#include "AnimGraphNode_StateMachineBase.h"
|
|
#include "AnimGraphNode_StateMachine.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UAnimGraphNode_StateMachine : public UAnimGraphNode_StateMachineBase
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
// Runtime state machine representation (empty; populated during compilation)
|
|
UPROPERTY(EditAnywhere, Category=Settings)
|
|
FAnimNode_StateMachine Node;
|
|
|
|
// UAnimGraphNode_StateMachineBase interface
|
|
virtual FAnimNode_StateMachine& GetNode() override { return Node; }
|
|
// End of UAnimGraphNode_StateMachineBase interface
|
|
};
|