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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
28 lines
936 B
C++
28 lines
936 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "Animation/AnimNodeSpaceConversions.h"
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#include "AnimGraphNode_LocalToComponentSpace.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_LocalToComponentSpace : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_ConvertLocalToComponentSpace Node;
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// UEdGraphNode interface
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// End of UEdGraphNode interface
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// UAnimGraphNode_Base interface
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virtual FString GetNodeCategory() const override;
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virtual void CreateOutputPins() override;
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virtual void PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const override;
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// End of UAnimGraphNode_Base interface
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};
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