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Some P4V problem with backing out large changelist missed some files. #codereview Robert.Manuszewski [CL 2481366 by Jaroslaw Palczynski in Main branch]
18 lines
534 B
C++
18 lines
534 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Root.h"
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#include "AnimGraphNode_CustomTransitionResult.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_CustomTransitionResult : public UAnimGraphNode_Root
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{
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GENERATED_UCLASS_BODY()
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// UEdGraphNode interface
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// End of UEdGraphNode interface
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};
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