Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/SAddContentDialog.h
Frank Fella a82edb0602 AddContentDialog - Minor additions.
+ Refresh feature packs automatically when they change on disk.
+ Remove drag and drop and batch install, and replace it with a single button for installing in the details section.
+ Don't allow multiple copies of the dialog to be opened.
+ Fix a missing brush visible when resizing the dialog.
+ Fix an issue where brushes in the dialog could get deleted resulting in white images.

[CL 2385434 by Frank Fella in Main branch]
2014-12-11 09:08:57 -05:00

21 lines
504 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/** A window which allows the user to select additional content to add to the currently loaded project. */
class SAddContentDialog : public SWindow
{
public:
SLATE_BEGIN_ARGS(SWindow)
{}
SLATE_END_ARGS()
~SAddContentDialog();
void Construct(const FArguments& InArgs);
private:
/** The widget representing available content and which content the user has selected. */
TSharedPtr<SAddContentWidget> AddContentWidget;
};