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Hooked in feature packs to show in super search using tags in the FP manifests Added some keywords to manifests for super search [CL 2526727 by bruce nesbit in Main branch]
94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SuperSearchModule.h"
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class FLocalizedTextArray
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{
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public:
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FLocalizedTextArray()
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{
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}
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/** Creates a new FLocalizedText
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@param InTwoLetterLanguage - The iso 2-letter language specifier.
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@param InText - The text in the language specified */
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FLocalizedTextArray(FString InTwoLetterLanguage, FString InText)
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{
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TwoLetterLanguage = InTwoLetterLanguage;
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TArray<FString> AsArray;
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InText.ParseIntoArray(AsArray,TEXT(","));
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for (int32 iString = 0; iString < AsArray.Num() ; iString++)
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{
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Tags.Add(FText::FromString(AsArray[iString]));
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}
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}
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/** Gets the iso 2-letter language specifier for this text. */
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FString GetTwoLetterLanguage() const
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{
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return TwoLetterLanguage;
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}
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/** Gets the array of tags in the language specified. */
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TArray<FText> GetTags() const
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{
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return Tags;
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}
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private:
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FString TwoLetterLanguage;
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TArray<FText> Tags;
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};
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class FPakPlatformFile;
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/** A content source which represents a content upack. */
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class FFeaturePackContentSource : public IContentSource
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{
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public:
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FFeaturePackContentSource(FString InFeaturePackPath);
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virtual TArray<FLocalizedText> GetLocalizedNames() const override;
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virtual TArray<FLocalizedText> GetLocalizedDescriptions() const override;
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virtual EContentSourceCategory GetCategory() const override;
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virtual TArray<FLocalizedText> GetLocalizedAssetTypes() const override;
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virtual FString GetSortKey() const override;
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virtual FString GetClassTypesUsed() const override;
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virtual TSharedPtr<FImageData> GetIconData() const override;
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virtual TArray<TSharedPtr<FImageData>> GetScreenshotData() const override;
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virtual bool InstallToProject(FString InstallPath) override;
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virtual bool IsDataValid() const override;
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virtual ~FFeaturePackContentSource();
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virtual void HandleActOnSearchText(TSharedPtr<FSearchEntry> SearchEntry);
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virtual void HandleSuperSearchTextChanged(const FString& InText, TArray< TSharedPtr<FSearchEntry> >& OutSuggestions);
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private:
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bool LoadPakFileToBuffer(FPakPlatformFile& PakPlatformFile, FString Path, TArray<uint8>& Buffer);
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FString GetFocusAssetName() const;
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private:
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/** Selects an FLocalizedText from an array which matches either the supplied language code, or the default language code. */
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FLocalizedTextArray ChooseLocalizedTextArray(TArray<FLocalizedTextArray> Choices, FString LanguageCode);
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FLocalizedText ChooseLocalizedText(TArray<FLocalizedText> Choices, FString LanguageCode);
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void TryAddFeaturePackCategory(FString CategoryTitle, TArray< TSharedPtr<FSearchEntry> >& OutSuggestions);
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FString FeaturePackPath;
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TArray<FLocalizedText> LocalizedNames;
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TArray<FLocalizedText> LocalizedDescriptions;
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EContentSourceCategory Category;
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TSharedPtr<FImageData> IconData;
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TArray<TSharedPtr<FImageData>> ScreenshotData;
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TArray<FLocalizedText> LocalizedAssetTypesList;
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FString ClassTypes;
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bool bPackValid;
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FString FocusAssetIdent;
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FString SortKey;
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TArray<FLocalizedTextArray> LocalizedSearchTags;
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}; |