Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/ContentSourceProviderManager.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

20 lines
669 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class IContentSourceProvider;
/** Provides methods for registering and getting registered content source providers. */
class FContentSourceProviderManager
{
public:
/** Registers a content source provider. */
void RegisterContentSourceProvider(TSharedRef<IContentSourceProvider> ContentSourceProvider);
/** Gets and array of the currently registered content source providers. */
const TArray<TSharedRef<IContentSourceProvider>>* GetContentSourceProviders();
private:
/** The registered content source providers. */
TArray<TSharedRef<IContentSourceProvider>> ContentSourceProviders;
};