Files
UnrealEngineUWP/Engine/Source/Developer/iOS/MetalShaderFormat/Private/MetalShaderFormat.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

11 lines
431 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
extern void CompileShader_Metal(const struct FShaderCompilerInput& Input, struct FShaderCompilerOutput& Output, const class FString& WorkingDirectory);
// Set this to 0 to get shader source in the graphics debugger
// Note: Offline and runtime compiled shaders have separate DDC versions and can co-exist
#define METAL_OFFLINE_COMPILE !PLATFORM_WINDOWS