You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Changed Module Manager so that it adds restricted directories to modified PATH if they exist, removed unnecessary recursive use of FindModulePathsInDirectory Updated setup of any projects that were flagged up using this system Added old locations of restricted output to junk manifest Added Util function to get min/max of IComparable types (used for enums) [CL 2493565 by Matthew Griffin in Main branch]
23 lines
742 B
C#
23 lines
742 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
|
|
public class SimplygonMeshReduction : ModuleRules
|
|
{
|
|
public SimplygonMeshReduction(TargetInfo Target)
|
|
{
|
|
BinariesSubFolder = "NotForLicensees";
|
|
|
|
PublicIncludePaths.Add("Developer/SimplygonMeshReduction/Public");
|
|
PrivateDependencyModuleNames.Add("Core");
|
|
PrivateDependencyModuleNames.Add("CoreUObject");
|
|
PrivateDependencyModuleNames.Add("Engine");
|
|
PrivateDependencyModuleNames.Add("RenderCore");
|
|
AddThirdPartyPrivateStaticDependencies(Target, "Simplygon");
|
|
PrivateDependencyModuleNames.Add("RawMesh");
|
|
PrivateIncludePathModuleNames.Add("MeshUtilities");
|
|
PrivateDependencyModuleNames.Add("MeshBoneReduction");
|
|
}
|
|
}
|