Files
UnrealEngineUWP/Engine/Source/Developer/SimplygonMeshReduction/SimplygonMeshReduction.Build.cs
Matthew Griffin 6de5ee48a4 Added checks on distribution level for modules and the direct dependencies of binaries
Changed Module Manager so that it adds restricted directories to modified PATH if they exist, removed unnecessary recursive use of FindModulePathsInDirectory
Updated setup of any projects that were flagged up using this system
Added old locations of restricted output to junk manifest
Added Util function to get min/max of IComparable types (used for enums)

[CL 2493565 by Matthew Griffin in Main branch]
2015-03-27 07:15:32 -04:00

23 lines
742 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SimplygonMeshReduction : ModuleRules
{
public SimplygonMeshReduction(TargetInfo Target)
{
BinariesSubFolder = "NotForLicensees";
PublicIncludePaths.Add("Developer/SimplygonMeshReduction/Public");
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("Engine");
PrivateDependencyModuleNames.Add("RenderCore");
AddThirdPartyPrivateStaticDependencies(Target, "Simplygon");
PrivateDependencyModuleNames.Add("RawMesh");
PrivateIncludePathModuleNames.Add("MeshUtilities");
PrivateDependencyModuleNames.Add("MeshBoneReduction");
}
}