Files
UnrealEngineUWP/Engine/Source/Developer/SharedSettingsWidgets/Private/SHyperlinkLaunchURL.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

44 lines
1.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SharedSettingsWidgetsPrivatePCH.h"
#include "SHyperlinkLaunchURL.h"
#include "EditorStyleSet.h"
#include "SHyperlink.h"
#define LOCTEXT_NAMESPACE "SHyperlinkLaunchURL"
/////////////////////////////////////////////////////
// SHyperlinkLaunchURL
void SHyperlinkLaunchURL::Construct(const FArguments& InArgs, const FString& InDestinationURL)
{
DestinationURL = InDestinationURL;
TAttribute<FText> DisplayText;
if (InArgs._Text.IsBound() || !InArgs._Text.Get().IsEmpty())
{
DisplayText = InArgs._Text;
}
else
{
DisplayText = FText::FromString(DestinationURL);
}
ChildSlot
[
SNew(SHyperlink)
.Style(FEditorStyle::Get(), TEXT("NavigationHyperlink"))
.Text(DisplayText)
.ToolTipText(InArgs._ToolTipText)
.OnNavigate(this, &SHyperlinkLaunchURL::OnNavigate)
];
}
void SHyperlinkLaunchURL::OnNavigate()
{
FPlatformProcess::LaunchURL(*DestinationURL, NULL, NULL);
}
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE