Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private/ShaderFormatOpenGL.h
Rolando Caloca 9a899d66d4 UE4 - Mobile Preview for feature level ES3.1/Metal (experimental)
[CL 2510893 by Rolando Caloca in Main branch]
2015-04-13 18:00:32 -04:00

20 lines
505 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
enum GLSLVersion
{
GLSL_150,
GLSL_430,
GLSL_ES2,
GLSL_ES2_WEBGL,
GLSL_150_ES2, // ES2 Emulation
GLSL_150_ES2_NOUB, // ES2 Emulation with NoUBs
GLSL_150_ES3_1, // ES3.1 Emulation
GLSL_ES2_IOS,
GLSL_150_MAC, // Apple only
GLSL_310_ES_EXT,
};
extern void CompileShader_Windows_OGL(const struct FShaderCompilerInput& Input,struct FShaderCompilerOutput& Output,const class FString& WorkingDirectory, GLSLVersion Version);