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20 lines
505 B
C
20 lines
505 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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enum GLSLVersion
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{
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GLSL_150,
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GLSL_430,
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GLSL_ES2,
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GLSL_ES2_WEBGL,
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GLSL_150_ES2, // ES2 Emulation
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GLSL_150_ES2_NOUB, // ES2 Emulation with NoUBs
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GLSL_150_ES3_1, // ES3.1 Emulation
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GLSL_ES2_IOS,
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GLSL_150_MAC, // Apple only
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GLSL_310_ES_EXT,
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};
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extern void CompileShader_Windows_OGL(const struct FShaderCompilerInput& Input,struct FShaderCompilerOutput& Output,const class FString& WorkingDirectory, GLSLVersion Version);
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