Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/Models/SessionConsoleLogMessage.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

47 lines
1.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Structure for log messages that are displayed in the session console panel.
*/
struct FSessionConsoleLogMessage
{
/** Holds the log category. */
FName Category;
/** Holds the name of the sender's engine instance. */
FString InstanceName;
/** Holds the sender's address. */
FMessageAddress Sender;
/** Holds the message text. */
FString Text;
/** Holds the time at which the message was generated. */
FDateTime Time;
/** Holds the number of seconds from the start of the instance at which the message was generated. */
double TimeSeconds;
/** Holds the verbosity type. */
ELogVerbosity::Type Verbosity;
public:
/**
* Creates and initializes a new instance.
*/
FSessionConsoleLogMessage(const FMessageAddress& InSender, const FString& InInstanceName, float InTimeSeconds, const FString& InText, ELogVerbosity::Type InVerbosity, const FName& InCategory)
: Category(InCategory)
, InstanceName(InInstanceName)
, Sender(InSender)
, Text((InCategory != NAME_None) ? InCategory.ToString() + TEXT(": ") + InText : InText)
, Time(FDateTime::Now())
, TimeSeconds(InTimeSeconds)
, Verbosity(InVerbosity)
{ }
};