You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
35 lines
928 B
C++
35 lines
928 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*=============================================================================
|
|
ScreenShotDataItem.h: Implements the ScreenShotDataItem class.
|
|
=============================================================================*/
|
|
|
|
#pragma once
|
|
|
|
// Dummy data used to test the Screen Shot Comparison UI
|
|
struct FScreenShotDataItem
|
|
{
|
|
// Constructors
|
|
FScreenShotDataItem( const FString& InViewName, const FString& InDeviceName, const FString& InAssetName, const int32 InChangeListNumber )
|
|
: AssetName( InAssetName )
|
|
, ChangeListNumber( InChangeListNumber )
|
|
, DeviceName( InDeviceName )
|
|
, ViewName( InViewName )
|
|
{}
|
|
|
|
public:
|
|
|
|
// The asset name associated with the view
|
|
FString AssetName;
|
|
|
|
// The change list the view came from
|
|
int32 ChangeListNumber;
|
|
|
|
// The device the screen shot came from
|
|
FString DeviceName;
|
|
|
|
// The name of the view
|
|
FString ViewName;
|
|
};
|
|
|