Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparisonTools/Public/ScreenShotDataItem.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

35 lines
928 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
ScreenShotDataItem.h: Implements the ScreenShotDataItem class.
=============================================================================*/
#pragma once
// Dummy data used to test the Screen Shot Comparison UI
struct FScreenShotDataItem
{
// Constructors
FScreenShotDataItem( const FString& InViewName, const FString& InDeviceName, const FString& InAssetName, const int32 InChangeListNumber )
: AssetName( InAssetName )
, ChangeListNumber( InChangeListNumber )
, DeviceName( InDeviceName )
, ViewName( InViewName )
{}
public:
// The asset name associated with the view
FString AssetName;
// The change list the view came from
int32 ChangeListNumber;
// The device the screen shot came from
FString DeviceName;
// The name of the view
FString ViewName;
};