Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/SProjectLauncherTaskListRow.h
Jamie Dale a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00

183 lines
3.9 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#define LOCTEXT_NAMESPACE "SProjectLauncherTaskListRow"
/**
* Implements a row widget for the launcher's task list.
*/
class SProjectLauncherTaskListRow
: public SMultiColumnTableRow<ILauncherTaskPtr>
{
public:
SLATE_BEGIN_ARGS(SProjectLauncherTaskListRow) { }
SLATE_ARGUMENT(TSharedPtr<STableViewBase>, OwnerTableView)
SLATE_ARGUMENT(ILauncherTaskPtr, Task)
SLATE_END_ARGS()
public:
/**
* Constructs the widget.
*
* @param InArgs The construction arguments.
* @param InDeviceProxyManager The device proxy manager to use.
*/
void Construct( const FArguments& InArgs )
{
Task = InArgs._Task;
SMultiColumnTableRow<ILauncherTaskPtr>::Construct(FSuperRowType::FArguments(), InArgs._OwnerTableView.ToSharedRef());
}
public:
/**
* Generates the widget for the specified column.
*
* @param ColumnName The name of the column to generate the widget for.
* @return The widget.
*/
virtual TSharedRef<SWidget> GenerateWidgetForColumn( const FName& ColumnName ) override;
private:
// Callback for getting the duration of the task.
FText HandleDurationText( ) const
{
ILauncherTaskPtr TaskPtr = Task.Pin();
if (TaskPtr.IsValid())
{
if ((TaskPtr->GetStatus() != ELauncherTaskStatus::Pending) &&
(TaskPtr->GetStatus() != ELauncherTaskStatus::Canceled))
{
return FText::AsTimespan(TaskPtr->GetDuration());
}
}
return FText::GetEmpty();
}
// Callback for getting the color and opacity of the status icon.
FSlateColor HandleIconColorAndOpacity( ) const
{
ILauncherTaskPtr TaskPtr = Task.Pin();
if (TaskPtr.IsValid())
{
if (TaskPtr->GetStatus() == ELauncherTaskStatus::Canceled)
{
return FLinearColor::Yellow;
}
if (TaskPtr->GetStatus() == ELauncherTaskStatus::Completed)
{
return FLinearColor::Green;
}
if (TaskPtr->GetStatus() == ELauncherTaskStatus::Failed)
{
return FLinearColor::Red;
}
}
return FSlateColor::UseForeground();
}
// Callback for getting the status icon image.
const FSlateBrush* HandleIconImage( ) const
{
ILauncherTaskPtr TaskPtr = Task.Pin();
if (TaskPtr.IsValid())
{
if (TaskPtr->GetStatus() == ELauncherTaskStatus::Canceled)
{
return FEditorStyle::GetBrush("Icons.Cross");
}
if (TaskPtr->GetStatus() == ELauncherTaskStatus::Completed)
{
return FEditorStyle::GetBrush("Symbols.Check");
}
if (TaskPtr->GetStatus() == ELauncherTaskStatus::Failed)
{
return FEditorStyle::GetBrush("Icons.Cross");
}
}
return NULL;
}
// Callback for getting the task's status text.
FText HandleStatusText( ) const
{
ILauncherTaskPtr TaskPtr = Task.Pin();
if (TaskPtr.IsValid())
{
ELauncherTaskStatus::Type TaskStatus = TaskPtr->GetStatus();
switch (TaskStatus)
{
case ELauncherTaskStatus::Busy:
return LOCTEXT("StatusInProgressText", "Busy");
case ELauncherTaskStatus::Canceled:
return LOCTEXT("StatusCanceledText", "Canceled");
case ELauncherTaskStatus::Canceling:
return LOCTEXT("StatusCancelingText", "Canceling");
case ELauncherTaskStatus::Completed:
return LOCTEXT("StatusCompletedText", "Completed");
case ELauncherTaskStatus::Failed:
return LOCTEXT("StatusFailedText", "Failed");
case ELauncherTaskStatus::Pending:
return LOCTEXT("StatusPendingText", "Pending");
}
}
return FText::GetEmpty();
}
// Callback for determining the throbber's visibility.
EVisibility HandleThrobberVisibility( ) const
{
ILauncherTaskPtr TaskPtr = Task.Pin();
if (TaskPtr.IsValid())
{
if ((TaskPtr->GetStatus() == ELauncherTaskStatus::Busy) ||
(TaskPtr->GetStatus() == ELauncherTaskStatus::Canceling))
{
return EVisibility::Visible;
}
}
return EVisibility::Hidden;
}
private:
// Holds a pointer to the task that is displayed in this row.
TWeakPtr<ILauncherTask> Task;
};
#undef LOCTEXT_NAMESPACE