Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Deploy/SProjectLauncherDeployRepositorySettings.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

44 lines
906 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Implements the deploy-to-device settings panel.
*/
class SProjectLauncherDeployRepositorySettings
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SProjectLauncherDeployRepositorySettings) { }
SLATE_END_ARGS()
public:
/**
* Constructs the widget.
*
* @param InArgs - The Slate argument list.
* @param InModel - The data model.
*/
void Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel );
private:
FReply HandleBrowseButtonClicked( );
/** Handles entering in a command */
void OnTextCommitted(const FText& InText, ETextCommit::Type CommitInfo);
void OnTextChanged(const FText& InText);
private:
// Holds a pointer to the data model.
FProjectLauncherModelPtr Model;
// Holds the repository path text box.
TSharedPtr<SEditableTextBox> RepositoryPathTextBox;
};