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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Implements the deploy-to-device settings panel.
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*/
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class SProjectLauncherDeployFileServerSettings
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: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SProjectLauncherDeployFileServerSettings) { }
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SLATE_END_ARGS()
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public:
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/**
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* Constructs the widget.
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*
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* @param InArgs The Slate argument list.
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* @param InModel The data model.
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*/
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void Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel );
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private:
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// Callback for check state changes of the 'Hide Window' check box.
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void HandleHideWindowCheckBoxCheckStateChanged( ECheckBoxState NewState );
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// Callback for determining the checked state of the 'Hide Window' check box.
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ECheckBoxState HandleHideWindowCheckBoxIsChecked( ) const;
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// Callback for check state changes of the 'Streaming Server' check box.
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void HandleStreamingServerCheckBoxCheckStateChanged( ECheckBoxState NewState );
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// Callback for determining the checked state of the 'Streaming Server' check box.
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ECheckBoxState HandleStreamingServerCheckBoxIsChecked( ) const;
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private:
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// Holds a pointer to the data model.
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FProjectLauncherModelPtr Model;
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};
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