Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Cook/SProjectLauncherSimpleCookPage.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

65 lines
1.7 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Implements the profile page for the session launcher wizard.
*/
class SProjectLauncherSimpleCookPage
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SProjectLauncherSimpleCookPage) { }
SLATE_END_ARGS()
public:
/**
* Destructor.
*/
~SProjectLauncherSimpleCookPage( );
public:
/**
* Constructs the widget.
*
* @param InArgs The Slate argument list.
* @param InModel The data model.
*/
void Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel );
private:
// Callback for getting the visibility of the cook-by-the-book settings area.
EVisibility HandleCookByTheBookSettingsVisibility( ) const;
// Callback for getting the content text of the 'Cook Mode' combo button.
FText HandleCookModeComboButtonContentText( ) const;
// Callback for clicking an item in the 'Cook Mode' menu.
void HandleCookModeMenuEntryClicked( ELauncherProfileCookModes::Type CookMode );
// Callback for getting the visibility of the cook-on-the-fly settings area.
EVisibility HandleCookOnTheFlySettingsVisibility( ) const;
// Callback for changing the list of profiles in the profile manager.
void HandleProfileManagerProfileListChanged( );
// Callback for changing the selected profile in the profile manager.
void HandleProfileManagerProfileSelected( const ILauncherProfilePtr& SelectedProfile, const ILauncherProfilePtr& PreviousProfile );
private:
// Holds the cooker options text box.
TSharedPtr<SEditableTextBox> CookerOptionsTextBox;
// Holds the list of available cook modes.
TArray<TSharedPtr<FString> > CookModeList;
// Holds a pointer to the data model.
FProjectLauncherModelPtr Model;
};