Files
UnrealEngineUWP/Engine/Source/Developer/Profiler/Private/Widgets/SProfilerFPSChartPanel.cpp
Jamie Dale a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00

173 lines
4.9 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "ProfilerPrivatePCH.h"
#define LOCTEXT_NAMESPACE "SProfilerFPSChartPanel"
class SProfilerFPSStatisticsPanel : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS( SProfilerFPSStatisticsPanel )
{}
SLATE_ARGUMENT( TSharedPtr<FFPSAnalyzer>, FPSAnalyzer )
SLATE_END_ARGS()
/**
* Construct this widget
*/
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void Construct( const FArguments& InArgs )
{
FPSAnalyzer = InArgs._FPSAnalyzer;
ChildSlot
[
SNew( SBorder )
.BorderImage( FEditorStyle::GetBrush("ToolPanel.GroupBorder") )
.Padding( 2.0f )
[
SNew( SVerticalBox )
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(STextBlock)
.Text(LOCTEXT("StatisticsLabel", "Statistics"))
]
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(STextBlock)
.Text(this, &SProfilerFPSStatisticsPanel::HandleSampleCount)
]
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(STextBlock)
.Text(this, &SProfilerFPSStatisticsPanel::HandleMinFPS)
]
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(STextBlock)
.Text(this, &SProfilerFPSStatisticsPanel::HandleMaxFPS)
]
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(STextBlock)
.Text(this, &SProfilerFPSStatisticsPanel::HandleAverageFPS)
]
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(STextBlock)
.Text(this, &SProfilerFPSStatisticsPanel::HandleFPS30)
]
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(STextBlock)
.Text(this, &SProfilerFPSStatisticsPanel::HandleFPS25)
]
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(STextBlock)
.Text(this, &SProfilerFPSStatisticsPanel::HandleFPS20)
]
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
protected:
FText HandleSampleCount() const
{
return FText::Format(LOCTEXT("SamplesCountFmt", "Samples: {0}"), FText::AsNumber(FPSAnalyzer->Samples.Num()));
}
FText HandleMinFPS() const
{
static const FNumberFormattingOptions FormatOptions = FNumberFormattingOptions()
.SetMinimumFractionalDigits(2)
.SetMaximumFractionalDigits(2);
return FText::Format(LOCTEXT("MinFPSFmt", "Min FPS: {0}"), ((FPSAnalyzer->Samples.Num() > 0) ? FText::AsNumber(FPSAnalyzer->MinFPS, &FormatOptions) : FText::GetEmpty()));
}
FText HandleMaxFPS() const
{
static const FNumberFormattingOptions FormatOptions = FNumberFormattingOptions()
.SetMinimumFractionalDigits(2)
.SetMaximumFractionalDigits(2);
return FText::Format(LOCTEXT("MaxFPSFmt", "Max FPS: {0}"), ((FPSAnalyzer->Samples.Num() > 0) ? FText::AsNumber(FPSAnalyzer->MaxFPS, &FormatOptions) : FText::GetEmpty()));
}
FText HandleAverageFPS() const
{
static const FNumberFormattingOptions FormatOptions = FNumberFormattingOptions()
.SetMinimumFractionalDigits(2)
.SetMaximumFractionalDigits(2);
return FText::Format(LOCTEXT("AverageFPSFmt", "Ave FPS: {0}"), ((FPSAnalyzer->Samples.Num() > 0) ? FText::AsNumber(FPSAnalyzer->AveFPS, &FormatOptions) : FText::GetEmpty()));
}
FText HandleFPS30() const
{
static const FNumberFormattingOptions FormatOptions = FNumberFormattingOptions()
.SetMinimumFractionalDigits(2)
.SetMaximumFractionalDigits(2);
return FText::Format(LOCTEXT("+30FPSFmt", "+30FPS: {0}"), ((FPSAnalyzer->Samples.Num() > 0) ? FText::AsNumber(100.0f*(float)FPSAnalyzer->FPS30 / (float)FPSAnalyzer->Samples.Num(), &FormatOptions) : FText::GetEmpty()));
}
FText HandleFPS25() const
{
static const FNumberFormattingOptions FormatOptions = FNumberFormattingOptions()
.SetMinimumFractionalDigits(2)
.SetMaximumFractionalDigits(2);
return FText::Format(LOCTEXT("+25FPSFmt", "+25FPS: {0}"), ((FPSAnalyzer->Samples.Num() > 0) ? FText::AsNumber(100.0f*(float)FPSAnalyzer->FPS25 / (float)FPSAnalyzer->Samples.Num(), &FormatOptions) : FText::GetEmpty()));
}
FText HandleFPS20() const
{
static const FNumberFormattingOptions FormatOptions = FNumberFormattingOptions()
.SetMinimumFractionalDigits(2)
.SetMaximumFractionalDigits(2);
return FText::Format(LOCTEXT("+20FPSFmt", "+20FPS: {0}"), ((FPSAnalyzer->Samples.Num() > 0) ? FText::AsNumber(100.0f*(float)FPSAnalyzer->FPS20 / (float)FPSAnalyzer->Samples.Num(), &FormatOptions) : FText::GetEmpty()));
}
protected:
TSharedPtr<FFPSAnalyzer> FPSAnalyzer;
};
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SProfilerFPSChartPanel::Construct( const FArguments& InArgs )
{
ChildSlot
[
SNew( SBorder )
.BorderImage( FEditorStyle::GetBrush("ToolPanel.GroupBorder") )
.Padding( 2.0f )
[
SNew( SHorizontalBox )
+SHorizontalBox::Slot()
.FillWidth(1.0f)
[
SNew(SHistogram)
.Description(FHistogramDescription(InArgs._FPSAnalyzer.ToSharedRef(), 5, 0, 60, true))
]
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew( SProfilerFPSStatisticsPanel )
.FPSAnalyzer( InArgs._FPSAnalyzer )
]
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
#undef LOCTEXT_NAMESPACE